This "Leon S. Kennedy, 2nd Run (B Scenario), Part 4 of 9: Police Station, Part 3 - Obtain the Parking Garage Key Card (Standard Mode)" Gameplay Video guides players as a no commentary full playthrough and walkthrough of Capcom's Resident Evil 2 Remake video game. In this gaming session, the search for another power panel part leads Leon S. Kennedy into the R.P.D. Police Station's upper levels, while avoiding the pursuant Tyrant. In addition, some station backtracking can be done to access new gear via recently obtained key items. This is the second run scenario with Leon S. Kennedy. All areas are fully explored and all items are found. 00:00:00 - Intro Items found in the following order: Wooden Boards (up stairs, floor) High-Grade Gunpowder (Yellow) (locker, outside Observation Room) Mr. Raccoon (outside Chief's Office) - 00:01:51 Blue Herb (shelf, East Storage Room) Large Gear (atop boxes, East Storage Room) - 00:02:38 Shotgun Shells (shelf, East Storage Room) Large-caliber Handgun Ammo (locker) Flash Grenade (locker) Blue Herb (table, Roof) Large-caliber Handgun Ammo (bench, Roof) Red Herb (floor, hallway outside Art Room, opposite crashed helicopter) Green Herb x2 (corner, under stairs) Gunpowder (table, Boiler Room) Club Key (taped to whiteboard, Boiler Room) - 00:10:48 Action: Flip power box switch from R to L Action: Flip switch on upper level to put out helicopter crash fire Gunpowder (corpse, Observation Room) Portable Safe #1 (Observation Room) - 00:13:28 File: Confiscation Report - 00:13:34 2F Waiting Room Safe Combination 6-L, 2-R, 11-L (atop filing cabinet, Observation Room) Large-caliber Handgun Ammo (desk, Interrogation Room) Gunpowder (on copier, Records Room) Hand Grenade (table, Records Room) Mechanic Jack Handle (table, Records Room, 1F) - 00:18:15 Action: Use Mechanic Jack Handle (Library) to move bookcases - 00:22:38 Gunpowder (shelf, Linen Room, 2F) Portable Safe #2 (Linen Room, 2F) - 00:25:26 (atop washers - Diamond Key required) Action: Develop Film "3F Locker" [3F Locker Photo] (Darkroom) - 00:27:49 (Dial Lock Solution: D-C-M) Spare Key (solve Portable Safe #1, place on keypad in Safety Deposit Room) Spare Key (solve Portable Safe #2, ") Hip Pouch #4 (locker 203, Safety Deposit Room) - 00:31:01 Shotgun Shells (locker 208) Combat Knife (locker 103) Gunpowder (locker 102) File: Repair Plan - 00:35:23 (table, Clock Tower) Action: Use Large Gear (then grab it again) - 00:35:41 Gunpowder (Large) (on cabinet, back room, Clock Tower) Mr. Raccoon (Clock Tower) - 00:36:27 (back room on windowsill) Small Gear (upstairs, Clock Tower) - 00:37:08 Action: Use Large Gear (where Small Gear originally resided) - 00:37:39 Action: Use Small Gear (on machine below steps) - 00:37:59 Boxed Electronic Part (Clock Tower) - 00:38:36 Green Herb (floor, outside Clock Tower) Large-caliber Handgun Ammo (2F Hallway, outside Shower Room) Action: Examine Boxed Electronic Parts [Power Panel Parts] Action: Place both Power Panel Parts - 00:49:59 (Solution: 2nd Run - Row 1: x1 0 x1 0, Row 2: 0 x1 0 0, Row 3: x1 x3 x1 0, Row 4: 0 x2 x1 0) Record: Hardly Any Resistance - 00:51:22 (Open the Jail's electronic cell door in 10 moves. Reward: Concept Art - Design Sketch A (Leon's Story, 2nd Run)) File: Ben's Memo [Leon only] - 00:51:55 (table, cell) First Aid Spray (cell, corner) - 00:52:09 File: Interview Transcript [Leon only] - 00:53:06 (recorder on Ben's body) Parking Garage Key Card - 00:52:20 --- Subscribe: https://bit.ly/3cpvcWo Twitter: https://bit.ly/3cs9p0i Donate: https://bit.ly/3oArWtu Standard License: Assets found on this channel (e.g., branding, images, videos, descriptions, etc.) may only be viewed on YouTube for personal enjoyment. Unauthorized use of this content (e.g., downloads, distribution, reuse, or remixing) is prohibited. © Gamechive #re2 / #residentevil2 / #residentevil / #longplay / #nocommentary / #playthrough / #walkthrough / #gameplay / #gamechive / #gamechives