This is a tool-assisted speedrun (TAS). Played on SwareJonge's Dolphin 5.0 LUA Core v3.2.1. Tools used: slow-down, savestates, frame advance, TAS input, and TAS code. Because each respawn puts you on the exact same pixel with the exact same speed, the end of an upcoming 3lap glitch TAS on this track can be created out of order. By using Dolphin TAStudio or the Input Reader and Writer text files, this portion of the run can actually be cut and pasted onto the final edition of the 3lap TAS. I'd like to thank Malleo for the idea of doing this. So, with help from Luke for a strat idea, I have taken it upon myself to work on this part of the track. Seven revisions later, I have come out with this end product. Although, I have a horrible feeling that there is an improvement somewhere unexpected just waiting to be touched. If you are wondering, the time of 15.750 was calculated from the amount of frames from the last frame of complete blackness before the first respawn and the frame the timer hits its final value. This number was 945 frames, 945/60=15.75, hence 15.750. SwareJonge's Dolphin: https://github.com/SwareJonge/Dolphin... SwareJonge: / @swarejonge Malleo: / shwamalleomk Luke: / mkwluke MKW TAS website: https://mkwtas.com MKW TAS spreadsheet: https://docs.google.com/spreadsheets/... MKW TAS discord: / discord