This is a tool-assisted speedrun. This time will not count on any real-time rankings. Done on Dolphin 5.0 with savestates, slowdown, frame advance, TAS code, Lua scripts (input writer/reader), and RAM watch (created by Swarejonge). TAS Flap BKT Cut: -0.543 Previous BKT: • [MKWii TAS] GBA Shy Guy Beach FLap (glitch... (by Aus Tom) cf's channel: / @09cf Ejay's channel: / @ejayb The creation of this run was mainly separated into two parts, specifically before and after the respawn. By using Ejay's basic alignment, cf managed to improve the bomb clip by a significant amount. At the same time, I was improving the 2nd half of the flap by using the Lap Completion tool in RAM Watch and an improved landing from the respawn. By using Lua scripts, we managed to put the two runs together to create the final run. I would like to give a special shoutout to Derek/TASPlasma for spending the time to combine the inputs of the two runs for us. Thank you for helping us out, man. :D This run is still improvable by a fair bit. Improvements could be made in a few ways. First, Luke showed that it is actually faster to use the Manual transmission on this flap simply due to better lines and a miniturbo near the end of the run. Another possible improvement may come from the use of the Magikruiser, which actually benefits from its high acceleration stat allowing it to not have to charge an SSMT after hitting the last KCP. While we're still not certain if the glitch is possible with Magi, cf has come close to making it with it, so keep your fingers crossed. And the final possible improvement simply comes from waiting for the 3:24 bomb to drop, since it's slightly closer to the position we need to fall in for the lap to count. With further optimizations, the sub 17 second flap is pretty much inevitable.