Total War: SHOGUN 2 1vs1: Matchlock Ashigaru vs Tokitaka’s Tanegashima

Total War: SHOGUN 2 1vs1: Matchlock Ashigaru vs Tokitaka’s Tanegashima

Total War: SHOGUN 2 1vs1: Matchlock Ashigaru vs Tokitaka’s Tanegashima Clan: Takeda vs Hojo Battle Difficulty: normal *Both units: Fire by Rank used. Matchlock Ashigaru are mid-late game infantry. Unlike bow units, matchlock units fire in a straight line, meaning that they have to take land inclines and friendly fire into account more carefully. While they have more men per regiment than Matchlock Samurai or Matchlock Warrior Monks, their poorer accuracy and reloading skills mean that they have a lower kill rate than their counterparts. Nevertheless, they can be useful for fighting armored units, as matchlocks ignore armor values. In addition, matchlock units inflict a heavy morale penalty on their targets. They are particularly useful when defending walls during sieges, as the poor accuracy is mitigated by the advantage of firing from a high elevation. As ashigaru units, they have a numerous number of men per regiment and are relatively cheap, but have poor stats. Unlike other ashigaru units, however, matchlock ashigaru are only available in the mid-late game, as they require a late game art, Gunpowder Mastery, to be researched. Regardless of which clan is played, matchlock ashigaru are quickly eclipsed by Matchlock Samurai (or Portuguese Tercos for the Otomo Clan), which have barely higher requirements for recruitment and have far better statistics. Another disadvantage matchlock ashigaru have is their lack of the Rapid Volley ability, relegating their reload speeds to very low rates. -Date Clan Matchlock Ashigaru have +2 charge bonus. -Oda Matchlock Ashigaru have +1 melee attack, +1 melee defense, +1 charge bonus, +5 reload skill, +5 accuracy, and are cheaper to train and maintain, at 250/75 instead of 300/100. -Otomo Matchlock Ashigaru are cheaper to train (but not to maintain) at 250 koku instead of 300, and have +5 reload skill and +5 accuracy. The Otomo Clan can recruit Matchlock Ashigaru with more lenient requirements, needing only the mid-game Powder Maker building. -Ikko Ikki Matchlock Ashigaru have 25% more men, +1 morale, -1 melee attack, -1 charge bonus, -5 reload skill, and -20 accuracy. They are inferior to standard Matchlock Ashigaru, and they remain inferior even when experienced (in contrast to other Ikko Ikki ashigaru units, such as Yari Ashigaru, who become superior to their standard counterparts when experienced). Ikko Ikki matchlock ashigaru have more ragged and varied clothing than ashigaru of other clans, though these differences are purely cosmetic. -Hattori Matchlock Ashigaru have kisho training, allowing them to be placed anywhere on the battlefield except the opponent's deployment zone during the deployment phase of a battle. They can also hide in light scrub and long grass. Tokitaka's Tanegashima are hero matchlock units in Total War: Shogun 2. Despite the small number of men in the regiment, the good reloading and superb accuracy they possess make up for this and they have high kill rates. They also have a longer range than other matchlock units, allowing them to pick off most foes without fear of retaliation. As hero units, their melee statistics are highly respectable despite their status as matchlock infantry. However, they are hampered in melee fighting by their small number of men, and are liable to get surrounded. Finally, their small number of men make them vulnerable to attacks that ignore armor, such as fire from other matchlock infantry. When trained by the Date Clan, Tokitaka’s Tanegashima have +2 charge bonus. Tanegashima is an island in Japan where guns were allegedly first introduced to the Japanese by the Portuguese. The lord of the island at the time was named Tanegashima Tokitaka. "Tanegashima" came to mean "matchlock arquebus" over time. [Source: Total War Wiki] ___________________________________________________________________________________________________ My Discord channel:   / discord   #TotalWar1vs1 #TotalWar #Shogun2