Mafia III Definitive Edition - Part 7 (100% Completionist, No Deaths, Hard Difficulty)

Mafia III Definitive Edition - Part 7 (100% Completionist, No Deaths, Hard Difficulty)

Completing the Mafia Trilogy, we move onto the final entry: Mafia III Definitive Edition. Set within the fictional city of New Bordeaux during the Vietnam War era (late 1960s), the game follows Lincoln Clay, an SOG operative returning from Vietnam back to his hometown. Working for Sammy Robinson, leader of the Black Mob in Delray Hollow District of New Bordeaux, we follow Lincoln as he takes revenge on the Marcano Crime Family, who killed his protege and his friends, by taking control over Marcano's rackets in New Bordeaux. Walkthrough logic will follow the same criteria as with all other games I've done thus far: Story Missions are completed without failing or dying during their play and we will collect the Collectibles in these missions (Playboy Magazines and other collectibles). Since there are multiple DLCs available for Mafia III, within the story itself, we will complete these as well. In Part 7, after liberating the Delray Hollow and assigning Cassandra to handle the day-to-day operations there, Lincoln Clay decides to help her friend, Emmanuel Lazare, with weed deliveries in New Bordeaux. Afterwards, Lincoln decides to pay a visit to Thomas Burke, trying to recruit him as the next asset in his quest on taking down Sal Marcano. Content: 0:00 Interlude - Collecting Electronic Parts 4:10 Optional Mission #1 - Are We Cool? (talking to Emmanuel Lazare) 7:42 Interlude - Collecting Kickback from Cassandra 12:29 Optional Mission #1 - Are We Cool? (collecting airdrops & delivering the Weed) 20:18 Interlude 21:08 Optional Mission #1 - Are We Cool? (talking to Emmanuel Lazare again) 23:49 Interlude 27:14 Optional Mission #1 - Are We Cool? (stealing the boat & delivering the Weed) 42:04 Interlude - Placing Wiretapping Nodes, checking out Collection, reading Assets Intel (Emmanuel Lazare, Cassandra), reading Kill List Intel (Dixie Mafia, Salvatore "Sal" Marcano), reading Journal Entries, collecting Electronic Parts, collecting Vargas Painting #5, collecting Album Covers (Crying) 1:11:34 Story Mission #17 - Cut and Run (continued) 1:15:07 Interlude - Collecting Electronic Parts 1:21:14 Story Mission #18 - A Nation Once Again 1:23:16 Interlude - Collecting Vargas Painting #6 & #7, collecting Playboy Magazine (May 1967), collecting Electronic Parts, placing Wiretapping Nodes, collecting Hot Rod Magazine (January 1968), collecting Playboy Magazine (August 1965), collecting Album Covers (Surrealistic Pillow), collecting Playboy Magazine (May 1967), collecting Playboy Magazine (November 1965), talking to Father James, stashing money, checking Collections, End of Part 7 All content belongs to Hangar 13 and 2K Games. No copyright infringements are intended. All the material belongs to its respective owners (Producers, Singers and Labels) for the music that is used in the game by Hangar 13 and 2K Games. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational, or personal use tips the balance in favor of fair use.