Completing the Mafia Trilogy, we move onto the final entry: Mafia III Definitive Edition. Set within the fictional city of New Bordeaux during the Vietnam War era (late 1960s), the game follows Lincoln Clay, an SOG operative returning from Vietnam back to his hometown. Working for Sammy Robinson, leader of the Black Mob in Delray Hollow District of New Bordeaux, we follow Lincoln as he takes revenge on the Marcano Crime Family, who killed his protege and his friends, by taking control over Marcano's rackets in New Bordeaux. Walkthrough logic will follow the same criteria as with all other games I've done thus far: Story Missions are completed without failing or dying during their play and we will collect the Collectibles in these missions (Playboy Magazines and other collectibles). Since there are multiple DLCs available for Mafia III, within the story itself, we will complete these as well. In Part 11, after saving Vito Scaletta from Michael Grecco's men in River Row, Lincoln has recruited his third vital asset in bringing down Sal Marcano. But, before Vito can actually help Lincoln fully, he has to liberate River Row from Michael Grecco. And that means taking down Grecco's rackets in this district. Starting with Contraband racket, it's Lincoln's first push against Grecco. Content: 0:00 Interlude - Collecting Electronic Parts, placing Wiretapping Nodes, collecting Playboy Magazine (October 1967) 6:31 Story Mission #23 - Contraband (talking to Connie DeMarco) 7:55 Interlude 9:09 Story Mission #23 - Contraband (killing Enforcers: Nestor Pellegrini), collecting Playboy Magazine (December 1967) 16:42 Interlude 18:06 Story Mission #23 - Contraband (killing Enforcers: Fabio "Fab" Fulci), collecting Electronic Parts 24:07 Interlude - Collecting Electronic Parts 26:58 Story Mission #23 - Contraband (robbing a Warehouse) 31:15 Interlude - Collecting Electronic Parts, placing Wiretapping Nodes 33:41 Story Mission #23 - Contraband (interrogating Informants) 37:23 Interlude - Collecting Album Covers (Where Did Our Love Go), placing Wiretapping Nodes, collecting Electronic Parts 41:59 Story Mission #23 - Contraband (Confront Roy Thibideaux), gained Associate: Hit Squad 56:45 Interlude - Collecting Vargas Painting #10, depositing cash, collecting Electronic Parts, removing Communist Propaganda #5, reading Journal Entries, checking Collections, End of Part 11 All content belongs to Hangar 13 and 2K Games. No copyright infringements are intended. All the material belongs to its respective owners (Producers, Singers and Labels) for the music that is used in the game by Hangar 13 and 2K Games. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational, or personal use tips the balance in favor of fair use.