upgrades: Full bloom (3) (The extra range on the heal beam is lowkey insane, you can stay in a safe spot and keep healing people, it's not a perfect answer to the more crazy abilities like yeti drones, but it's good enough to keep you safe from almost everything...) Sunslinger (2) (Keeping people alive is our job, so an upgrade that makes you better at your job is unsurprisingly really helpful...) Super Savior (1) (This can let you get away with some pretty stupid plays... Anything that lets me be stupid gets my seal of approval...) Refreshing Revives (1) (Just a small filler, it can help with sunny side up spam I guess...) Tactical turf might just be "Turf with less people" but at least those guys can play the game alright... Although I noticed the meta in those smaller turf lobbies is basically just oak spam, and most zombies were not ready to handle it... If you ever find yourself on the receiving end of some oak spam remember: Slide, Steam blaster and Space Station are your best bets... Yeah I know I'm playing plants I shouldn't really give advice for zombies but hell, I see zombie teams struggling a lot more on average than plants... I guess plants are just a lot more straightforward, so I feel like I need to spread awareness as to which zombies counters what best...