PVZ BFN TV Head (Turf Takeover, Goopy Gully, No commentary)

PVZ BFN TV Head (Turf Takeover, Goopy Gully, No commentary)

Upgrades: Critical blow (3) (So now that I actually understand what this upgrade was supposed to do in this combo I think I can safely say that this upgrade is absolutely busted on swarm classes... Now I can definitely say that the effect this upgrade has was not actually intended, but by the time we noticed it was a thing the devs weren't around fix this anymore, cuz you know... Game got abandoned... I'm sad...) Frost and Found (2) (I'm not running Zero Chill out of principle, I've been tortured by it long enough for me to be glad that TV Head's not a meta staple anymore...) Ready Up (2) (This is meant to help you run in and be ready to spam bombs after doing so quicker than usual, it's a small thing really, but you really need to make as much use of the time you have with your bombs... Don't worry if you don't understand what I'm talking about don't worry I'll explain...) Soo yeah, the first time I tried this set, I really didn't get, what I was supposed to do with it... I mean Twin just sent me the list, and I didn't get the game plan, but thanks to the little video he showed me later on, I immediately caught on. Although can you really blame me for not figuring this out ? We're entering borderline exploit territory here (although said "exploit" is kinda hard to make good use of so honestly it's not so bad)... It's not rocket science to do of course, but actually figuring out you can even do stuff like that to begin with ? Like you can just tell we're not using Critical Blow for it's intended purpose, it just feels wrong... So what exactly is the technique here ? I mean I'm talking about it but I have yet to actually explain what it is like some kind of tease... Well basically this set makes use of a weird interaction between the swarm classe's grenades and Critical Blow's Cooldown reduction... In short what happens is, once you get a critical vanquish (or really any kind of ability cooldown reduction to your grenade, it just so happens that critical blow is the only one swarm classes have access to...) you get a short window of time of about 2 seconds, where you just have an unlimited supply of bombs (don't ask how there's gotta be something about how those grenades are coded in the game and I'm no tech wizard...), so if you just start mashing R1, you can possibly throw around 3 to 4 grenades in one quick burst... Each grenade deals a total of 75 damage, giving you the potential to deal between 225 and 300 damage in one swift move, which is understandably terrifying... Now if you're not like me and you can keep your cool and actually aim your bombs right, this can become busted really quickly... Although thankfully I absolutely suck at throwing bombs, but just you wait until I actually get good at it, then I'll be able to show this loadout some justice, as this game was definitely not a great showcase of that... I mean we got messed up, although it really wasn't my fault... I can only do so much to carry people eventually I just won't be enough to get over the skill gap...