Resident Evil 6 No Hope S Rank challenge [Piers 1/5] (No crates; Chapter specific medals; New Game)

Resident Evil 6 No Hope S Rank challenge [Piers 1/5] (No crates; Chapter specific medals; New Game)

The entire walkthrough is a challenge run and a medal guide at the same time. For details of this challenge walkthrough, read the description in the playlist of this challenge: [    • Resident Evil 6 No Hope S Rank with challe...   ] In this particular run, the ammo drops were exeptionally good. There are two critical situations where you need to save enough ammo for heavy weapons to get through successfully: Iluzja and Gnezdo in chapter 3, and most of chapter 5. Although I had plenty of ammo for every weapon except for the grenade launcher, I kept using them not too often because I didn't rely on ammo luck. The medal guide can be found in the Appendix (bottom area of the description) of each video. In chapter 1, the challenging part is to survive with only five health tablets since ALL healing items (2 green herbs, 1 red herbs, and 1 first-aid spray for Chris) are hidden in crates. Moreover, you need to avoid using the Anti-Material as much as possible because the ammo drop rate for this weapon is very low. I'm going to summarize how satisfied I am with each section of the chapter to give you a feeling about my expectations and the actual outcome. 1-1: I had to ignore the healing items because of the 'No Crates' restriction. 1-2: It is easy to lose 2 health blocks because of being hit by a sword, so I'm satisfied that it didn't happen this time. However, I got shot by a MP instead. 1-3: The challenging part is how you plan to cover Chris while you are seperated since using the Ant-Material rifle is not recommended. The most effective way to save ammo is to wait for Chris at the door, but this approach feels cheap for me, so I tried to shoot carefully with the MP-AF. During the part where you have to hold out, I wished that I wouldn't get hit hit by the sword, but worse things can happen (like getting hit by an arm mutaion directly after your melee animation) when you mostly rely on melee. 1-4: The enemies covered each other pretty well this time, especially since I tried to avoid saving grenades. Unfortunately, I got into dying state because of the three machine gun J'avos. They are hard to defeat without grenades or the Anti-Material rifle because you can't aim properly at the third one on the right side from Piers' position. Health blocks lost: 8 (4 from machine pistols, 2 from a sword, and 2 from machine guns), 1x Dying state Appendix: Medal guide: 'Rescued a hostage from certain death': All you need to do is to quickly shoot at the J'avo once at 02:44 BEFORE jumping down. However, make sure that you don't need too long with aiming.(Difficulty 1/5)