Resident Evil 6 No Hope S Rank challenge [Piers 3/5] (No crates; Chapter specific medals; New Game)

Resident Evil 6 No Hope S Rank challenge [Piers 3/5] (No crates; Chapter specific medals; New Game)

If you found enough shotgun ammo for Iluzja (like me in this run), you can play this chapter almost as usual. The two choppers cannot be defeated without a high amount of grenade launcher rounds, so during this fights, an exeception is made for the 'No crates' restriction: "For the chopper fight, you can destroy the crates and vases in order to acquire enough grenade launcher rounds until the chopper is destroyed. However, other items that spawn from crates in the first chopper fight are still not allowed to be picked up. When the chopper is destroyed, you have to reload the grenade launcher and discard the remaining rounds if available. The reloading and discrading rule appies to each of both choppers." 3-1: Although I wasn't able to prevent all head mutations, since I didn't receive any damage, I am satisfied with this part. 3-2: The effectiveness of the melee-only approach depends on how many grasshoppers come to you at once. At least I didn't receive too much damage. Unfortunately, the encounter was a bit long because the last enemy didn't want to jump from the chopper. Speaking of the chopper, something glitched out completely because neither grashopper reinforcements nor the chopper disappeared for reinforcements. Considering that I had to face the chopper directly, it went ok. 3-3: Since I had enough shotgun ammo in this run, I was able to defeat both Iluzja and Gnezdo as usual. Believe me, fighting both of them with either MP-AF or Anti-Material rifle is no fun. The damage at the end was annoying. 3-4: This part went terrible, but I have no idea how to consistently avoid getting shot by the chopper. Either you manage to gain distance to your A.I. partner and use it as decoy, which seems luck-based, or you don't. And considering the time requirements for the S-rank, I can't wait forever for a perfect opportunity. 3-5: Nothing special here. I just tried to save handgun ammo so I didn't use the MP-AF against the explosives. 3-6: As personal challenge, I tried to Keep the distance to Carla below 200 m and it almost worked. That is why I used the Turbo in a risky way and crashed into walls. Aside from that, nothing special happened. Health blocks lost: 11+? (3 from machine pistols, ? from a chopper, 5 from gnezdo, 2 from a sniper, 2 from a sword) 7x Dying state, all from choppers Appendix: Medal guide: 'Slid down the slide': This is rather an easter egg than a challenge. Just interact with the slide at 01:39. This can be done in Ada chapter 3 as well (Difficulty 1/5) 'Beat Leon and Helena in the race': For the first part, shoot both wires instead of using melee (46:33). You should not have any trouble in the second part because Chris and Piers have the advantage in any way: They can start earlier and the explosives are rather targeting the console instead of the wires. Managing this part while playing with Leon and Helena is the big challenge. (Difficulty 2/5)