In this full 45-minute tutorial, I’ll show you step-by-step how I created my custom MetaHuman using my real face scan and animated it with both body and facial motion. Here’s what I cover in this video: 00:00✅ Intro 00:30✅ Install Unreal 5.6 Correctly 01:31✅ Enable Plugins 02:30✅ Clean Up Scanned Mesh in Blender 05:07✅ Importing my face scan mesh into Unreal 08:06✅ Creating a MetaHuman Character and making your own MetaHuman in UE 5.6 19:38✅ Generating realistic textures with KeenTools FaceBuilder 24:09✅ Combine my real skin texture and normal map with MetaHuman UVs in Photoshop 33:51✅ Animating the body using a video of myself with DeepMotion 37:51✅ Adding face animation with the new Live Link Hub + MetaHuman performance 42:40✅ Baking and refining the animation to fix jitter and smooth the result Whether you're building digital humans for virtual production, games, or just exploring the tech — this walkthrough has everything I learned in the process. 🔗 Helpful Links: 📌 How to Scan Your Face with Polycam – by Bad Decision Studio: • Create your own MetaHuman | Unreal Engine ... 📌 KeenTools (FaceBuilder for Blender): https://keentools.io/products/facetra... 📌 DeepMotion – AI Body Animation from Video: https://www.deepmotion.com/ 🎬 Let me know what you think in the comments, and don’t forget to like & subscribe if this helped you! #MetaHuman #UnrealEngine5 #FaceScan #DeepMotion #KeenTools #LiveLink #VirtualProduction #DigitalHuman #UE5 #HamedTayebi