How to Create Your Own MetaHuman with Your Real Face Texture in Unreal Engine 5.6

How to Create Your Own MetaHuman with Your Real Face Texture in Unreal Engine 5.6

In this full 45-minute tutorial, I’ll show you step-by-step how I created my custom MetaHuman using my real face scan and animated it with both body and facial motion. Here’s what I cover in this video: 00:00✅ Intro 00:30✅ Install Unreal 5.6 Correctly 01:31✅ Enable Plugins 02:30✅ Clean Up Scanned Mesh in Blender 05:07✅ Importing my face scan mesh into Unreal 08:06✅ Creating a MetaHuman Character and making your own MetaHuman in UE 5.6 19:38✅ Generating realistic textures with KeenTools FaceBuilder 24:09✅ Combine my real skin texture and normal map with MetaHuman UVs in Photoshop 33:51✅ Animating the body using a video of myself with DeepMotion 37:51✅ Adding face animation with the new Live Link Hub + MetaHuman performance 42:40✅ Baking and refining the animation to fix jitter and smooth the result Whether you're building digital humans for virtual production, games, or just exploring the tech — this walkthrough has everything I learned in the process. 🔗 Helpful Links: 📌 How to Scan Your Face with Polycam – by Bad Decision Studio:    • Create your own MetaHuman | Unreal Engine ...   📌 KeenTools (FaceBuilder for Blender): https://keentools.io/products/facetra... 📌 DeepMotion – AI Body Animation from Video: https://www.deepmotion.com/ 🎬 Let me know what you think in the comments, and don’t forget to like & subscribe if this helped you! #MetaHuman #UnrealEngine5 #FaceScan #DeepMotion #KeenTools #LiveLink #VirtualProduction #DigitalHuman #UE5 #HamedTayebi