AI to MetaHuman – Experimental Pipeline Tutorial (No Magic Button)

AI to MetaHuman – Experimental Pipeline Tutorial (No Magic Button)

This workflow is experimental. It shows the main steps of an AI to MetaHuman process, but the final quality always depends on the time and effort you put into it. Do not expect perfect 1 to 1 results. This tutorial is made to guide you through the general direction, not to cover every detail in depth. In this video you will see how I start from an AI generated face, improve the quality, turn it into a 3D model, wrap it on MetaHuman topology, sculpt the final shapes, bake the maps, and build the MetaHuman in Unreal Engine. These are the core steps you need to understand. Once you learn the basics, you can take your time and push the result much further with practice. ✅ TOOLS USED (in order) Midjourney – https://www.midjourney.com Krea AI – https://www.krea.ai Tripo3D –https://www.tripo3d.ai/ Blender – https://www.blender.org FaceForm – https://faceform3d.com ZBrush – https://pixologic.com 3DScanStore – https://www.3dscanstore.com Substance Painter – https://substance3d.adobe.com Unreal Engine and MetaHuman Creator – https://www.unrealengine.com ✅ WHAT YOU WILL SEE IN THIS VIDEO • AI image generation • Quality enhancer • AI to 3D model • Mesh fix and cleanup in Blender • Wrapping on MetaHuman topology • Basic sculpt cleanup in ZBrush • Pore and detail workflow • Baking maps in Substance Painter • Creating custom textures • Groom work • Import and setup in Unreal Engine • Final MetaHuman presentation ✅ IMPORTANT NOTES • This is not the only method. • Quality depends on your skill, patience and effort. • Texturing and sculpting take many hours if you want top results. • This video focuses on the main workflow, not the deep theory. • Use it as a guide and experiment with your own style. If the video helped you, subscribe and tell me what you want to see next.