Kingdom Hearts 3 ReMind - Armored Xehanort (Level 1/Critical/all Pro Codes/No Damage/Restrictions)

Kingdom Hearts 3 ReMind - Armored Xehanort (Level 1/Critical/all Pro Codes/No Damage/Restrictions)

Level 1 All Pro Codes* No Damage No Magic Base Kingdom Key No Cuisine *all Pro Codes means I am basically doing the following restrictions: Zero defense Default stats HP slip MP slip No shotlock No links No form change No grand magic No team attacks No attractions No cure No items No kupo coin Less than 30 abilities Restricted Level 1 is back! With the final boss of the ReMind DLC. AND WE HAVE A DAMAGE FLOOR NOW! ... But of course, it starts with Xehanort being able to wall bounce as usual. To get around this I continue to abuse airstep to keep pace with him. The fight feels... Better than a lot of base Kh3 but it's still really clunky at times. Ie the wall bounce. The timings can seem a bit unforgiving too. Thankfully a chunk of his moves come from the original Armored Xehanort so we can work with this, at least in phase 1. I've heard people loop him to generate easier openings but, eh, I couldn't always react in time to his RV. I did it my way. The DM in phase 1 is a bit frustrating. You can never tell if he's going to use 1, 2 or 3 fire spreads, so always be ready. Phase 2 DM is, surprisingly, far more forgiving - it's a memory game. The spots I picked in this video were taken from @BeeboySR, who wrote up a paint visual guide for how best to handle this, and it works flawlessly. Always remember, especially for this fight - Airstep is your friend.