Level 1 All Pro Codes* No Damage No Magic Base Kingdom Key No Cuisine *all Pro Codes means I am basically doing the following restrictions: Zero defense Default stats HP slip MP slip No shotlock No links No form change No grand magic No team attacks No attractions No cure No items No kupo coin Less than 30 abilities A very cool fight in theory, but... In base game... It's really quite janky. Thank god for the checkpoints or this would have been hell. --- PHASE ONE: The worst phase arguably. Xehanort likes to bounce off of walls and recover early - including the invisible ceiling wall. As such it's easier to fight in the air. Which can be a bit hard to navigate at times. Not my best play here, lots of fumbling, but a good first No Damage Restricted. Fun fact: his RV can disappear into the void spontaneously, allowing endless combos - and this seems to be always guaranteed after his fire pillar DM. Given this fight is 50% of his hp versus the other two thirds, I did succumb to the darkness and took the RV glitch. PHASE TWO: Second worst phase. Your tools and mobility are heavily limited and there's no airstep - but Xehanort behaves a little better here and there's only 25% health to remove. I found it annoying to catch him before he teleported away sometimes, but 9/10 times he does the same easy to deal with combo: Fire explosion x2 - melee combo 3 hit - OPEN The DM is a bit long but thankfully not hard. PHASE THREE: The best of the three hands down. Again we're in the air and Xehanort can recover if he wall bounces, but he only does one DM and it's right at the start. Because this fight is airborne, you're given the proper tools (auto glide) vs phase one, so it's more comfortable to control. Almost every move has an opening, but beware - a few are very fast and hard to tell apart. Bonus: you can get an opening before he does his DM here. It's easier with magic though, need to get specific frames.