Mega Man 11 Normal Run of Fun (9): Gear Fortress 1 - Yellow Devil Mk. III

Mega Man 11 Normal Run of Fun (9): Gear Fortress 1 - Yellow Devil Mk. III

"All Geared Up and Ready to Bumo" A funny thing happened on our way to the ending. In between doing the first eight stages and the final ones here, I decided to do another run of the game on my own time through Superhero mode. It went okay for the most part, but going through that mode kind of gave me a little bit extra skill boost the rest of the way here. Yeah, I'm pretty satisfied with how this one went as a result. One of the in-game goals of this level is to take out every cannon, cone, and foe that phases in. Since a lot of them are in spots that are not easy to reach, and the footing you're on gives you one shot before crumbling beneath Mega, it takes a good amount of concentration to take them all down and keep moving on without any trouble. As for the return of the Yellow-Bellied Bringer of Bumo here, he's really not that tough of a customer considering his segments fly at you the same way they did back in the original Mega Man. There are some new tricks up his sleeve, both in and out of Speed Gear mode. One thing you won't see in this fight is that sometimes after landing from using its own Gear ability is that Yellow will immediately go on the attack. That's why you see us firing right after that the one time here. Honestly, the only thing I wish I wouldn't have done in this fight is use the Gear system myself for one dodge. Still, it's a minor gripe in a stage that shows we've still got the skills to do the no-damage thrills when we want to. That's good enough for me!