Benchmark showing how different number of cars and opponents affect fps count and fluid gameplay feeling (input lag). Part 2 - number of opponents, from 5 to max 39 AI's on Le Mans Bugatti circuit in same conditions: 1080p, rolling start, after sunset, all graphical options maxed/ultra. Description: FPS - frames per second FRT - frame render time 1% - lower amplitude of 1% of frames 0,1% - the lowest indicated frames (drops), usually can't be seen it, but when they occur, can cause less direct feeling For 60Hz monitor (1080p standard) 16 ms of FRT cause 1 frame delay (lag simplifying), so everything under is highly expected. Keep in mind it was tested on Ultra, which honestly works better for taking high resolution pictures than regular gameplay (online or with full AI's grid). My pick would be: high + some utlra + medium AA = fluid gameplay and ar. 90-120 fps. _____________________________________________________ FINAL build [899] _____________________________________________________ i7 + EVGA GTX780Ti SC 2way SLI [OC] Settings [Ultra-OFF] Screens Asus ROG SWIFT Benchmark tool FRAPS _____________________________________________________