Project CARS | best FPS and FRAMETIME low lag settings | PC graphics comparision |

Project CARS | best FPS and FRAMETIME low lag settings | PC graphics comparision |

Does graphics settings affect input lag and fluid gameplay feeling? Check which graphics settings gives best Project CARS experience. Part 1 - from Ultra to Off settings in same conditions: 1080p, rain + 20 AI's. Description: FPS - frames per second FRT - frame render time 1% - lower amplitude of 1% of frames 0,1% - the lowest indicated frames (drops), usually can't be seen it, but when they occur, can cause less direct feeling For 60Hz monitor (1080p standard) 16 ms of FRT cause 1 frame delay (lag simplifying), so everything under is highly expected. Race at Silverstone, with dynamic weather from rainy to sunny, with 20 AI's, quite heavy conditions i would say Even on Ultra average frame time rendering is lower than 16! That is really something considering game looks amazing even on low graphics settings. Keep in mind it was tested on Ultra, which honestly works better for taking high resolution pictures than regular gameplay (online or with full AI's grid). My pick would be: high + some utlra + medium AA = fluid gameplay and ar. 90-120 fps. I've added OFF value - some settings can be turned off, so it's lowest possible in game. Rest: ULTRA, HIGH, MEDIUM, LOW - like in previous vids. _____________________________________________________ FINAL build [899] _____________________________________________________ i7 + EVGA GTX780Ti SC 2way SLI [OC] Settings [Ultra-OFF] Screen Asus ROG SWIFT Benchmark tool FRAPS _____________________________________________________