Mega Man No Miss Challenge: Astro Man (Mega Man 8) (No Miss, No Damage, Buster Only)

Mega Man No Miss Challenge: Astro Man (Mega Man 8) (No Miss, No Damage, Buster Only)

Difficulty: 2/5 (Easy) While at first the Onbuubattans in the stage seemed threatening, none of them are difficult to pass or dispose of when you know how. Interestingly enough, once you figure everything in the stage out the only problematic thing is the first Party Ball. In my opinion, a shot that hits a Party Ball counts as a missed shot because the shot makes the same sound effect and visual effect as, for example, hitting a Metall SV's helmet or Joe Classic's shield. Because shooting a Party Ball technically counts as a missed shot, you must make a fairly precise jump over the party ball in order to pass. Astro Man, like everything in his stage but the first Party Ball, is also very easy. Thus, the difficulty boost this run gets, however slight, comes essentially entirely from the first Party Ball.