Mafia II Definitive Edition - Part 17 (100% Completionist, No Deaths, Hard Difficulty)

Mafia II Definitive Edition - Part 17 (100% Completionist, No Deaths, Hard Difficulty)

Continuing the Mafia games trilogy, we move onto Mafia II Definitive Edition. I actually played the original Mafia II game, and the Definitive Edition isn't that much different, except in some graphical tweaks. Set within the fictional city of Empire Bay, during World War 2 and later early 1950s, the story follows Vito Scaletta and his friend Joe Barbaro, as they work for the crime families of Empire Bay during the said period of time. Walkthrough logic will follow the same criteria as with all other games I've done thus far: Story Missions are completed without failing or dying during their play and we will collect the Collectibles in these missions (Playboy Magazines mostly, Wanted Posters as I find the time during tasks). We will also complete the Joe's Adventures DLC pack, because it is related to the main storyline of the game. I was advised by Mafia Reddit to completely avoid the other two DLCs, because they are in no way related to the storyline. In Part 17, after introducting Henry into the Falcone Crime Family and learning that Carlo Falcone intended to eliminate Alberto Clemente and Frank Vinci in order to take over the drug business in Empire Bay, and also losing everything he earned and bought in the attack by the Irish O'Neill Family, Vito, along with Joe and Henry, decide to go behind Clemente's back and start dealing drugs on their own (but away from Falcone's territory). In order to start their own venture, they need to get a loan from Empire Bay's biggest loan-shark. Content: 0:00 Chapter 12 - Sea Gift - Henry's Phone Call 1:12 Interlude - collecting Wanted Posters 1:11:05 Chapter 12 - Sea Gift - Meeting with Henry (collecting Playboy Magazines #31, #33, and #32) All content belongs to Hangar 13 and 2K Games. No copyright infringements are intended. All the material belongs to its respective owners (Producers, Singers and Labels) for the music that is used in the game by Hangar 13 and 2K Games. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational, or personal use tips the balance in favor of fair use.