Project CARS -- Build 229 Available

Project CARS -- Build 229 Available

Slightly Mad Studios have released a new build of their WMD-powered Project CARS title, adding plenty of new content & improvements to their racing simulation. Due to the Queen's Diamond Jubilee and the two bank holidays in the UK, build releases during the week were a bit slower but still, the new version comes with plenty of new material to keep members entertained. Build 229 introduces the new Concord oval and brings plenty of new versions of various cars and tracks. The build is available to all members with Team Member status and above. Build 229 (8/6/12, Team Member+) OneSock threading fixes and improvements: Added OneSock lock used to synchronize access to all data shared between OneSock and main threads Replaced unreliable usage of volatiles in OneSock lib by proper locking. This fixes OneSock synchronization not working at all in some cases, especially on consoles Replaced class-specific locks in Authentication lib by OneSock locking where appropriate. This fixes deadlocks when OneSock and main threads try to access the same resource at the same time Fixed several issues in wip hybrid protocol implementation Ghost system: Added GreenLight callback to ghost players. Downloaded ghosts will be enabled when the race starts (and sit on the start line until the player crosses the start line), instead of appearing only when the player crosses the start line Live Delta Potential Lap code improvements to help with a few issues exposed by Winsconsin Raceway Updated skipping the player's vehicle driveline integration during rolling start, so that wheel fibers remain executed and steering column torque is calculated all the time Ping rebroadcaster regularly while in a game session. Update current, recent average, highest short-term average and all-time average ping statistics. Pinging the rebroadcaster also lets it know our public IP for NAT punchthrough purposes Memphis -- add new textures for stands Added additive technique to basic shader Removed duplicate entry from force feedback tweakers config file Derby -- new dynamic xml file, added cones Fix for white flashing square bug (tyres shader was missing some normalization on the calculation of the worldnormal) HDR modes other than photographic exposure were missing a luminance calculation which was breaking FXAA in thoese modes Sakitto:New textures for fairground assets Concord initial dynamic objects to make inner Circuit entry more visible Concord Oval: New compete AIW First pass. 36 pit and start spots DX11 fix for black silhoette around cars bug Remove Azure Circuit for now until loft improvements are more progressed Memphis -- add new textures Stockcar90: livery fixes Caterham SP300: added new livery New Delaware Map added New Concord Map added Added new track map icons for Glencairn Updated to new map for Delaware Concord Circuit -- updated name to remove underscores in Menu New Concord exports New Derby exports New Memphis export New Sakitto exports Please Like & Subscribe for the latest and greatest gameplay added in HD. Other Channel's :    / nigelhagans      / energygaminguk   Facebook :   / 105491272860121   Twitter :   / randomgame100