Slightly Mad Studios have released the newest weekly build of their WMD-powered Project CARS title. The new build introduces plenty of fixes and improvements as well as new versions of several cars and tracks as listed below: Build 221 (25/5/12, Team Member+) Increased number of LODs allowed from 3 to 4 Updated processing of terrain triangle edge collision constraints, which don't satisfy the removal condition. Such constraints have primary axis adjusted to be equal with triangle (i.e. terrain surface) normal Game manager WIP: Added GameManager class, responsible for creating/joining/leaving game sessions and maintaining their state + member information Added GameAttributes class, keeping game session attribute state (also used when creating or searching for sessions) Implemented low-level join, create and leave requests and response handling. Ghost system: When a stat is uploaded and a ghost is not requested from the server, the ghost system will be informed about it, so that it can remove the data from memory (which it was keeping for the case it'd be needed for upload) Made Ghost manager's physics callback a member function. Recorder now remembers whether or not the recorded lap is the participant's best track or event time, so that it can later decide what to do with it Ghost system: Runtime ghost format is now copyable Recording buffer no longer inherits from runtime recording format, instead it encapsulates it. This makes it possible to transfer ownersip of the recorded data Added functionality to save a recorded ghost to the local cache, replacing any previous (slower) version of the user's ghost on the same track Added management of in-memory ghost data, including locks that keep it in memory while other tasks need it. Ghost system: Added a define that I use in development to enable unfinished features (that may not function properly yet). The define is temporary and will be removed once the ghost system is in a more complete state Removed experimental heating and pressure Labels added to FOV and Min/Max Speeds sliders on Camera page Added new Harrison HUD map Added new Memphis HUD map Tweaked pitlane on the HUD map for Harrison Pike New Sakitto AIW's for the new geometry changes. Updated grid sizes to 46 for the GP and East layouts, and 30 for West layout BAC MONO: livery19 Added Delaware 'temp' icon for testing Updated Memphis HUD map Added placeholder track map for Delaware Harrison Pike Raceway -- add new textures for safer zone New logo added for Delaware Removed clutch position from CDV for specific cars, that are operated by 2 pedals during race Added plms' overcast, moved mine to heavy cloud. added cockpit exposure values back in from old wtc although they only work on helmet now Ariel Atoms: engine braking adjustment to control lift-off oversteer Added Loire National HUD map Console specific settings for lens flare intensity Stockcar90: Added red wheel variation New Harrison Peak export The new build is available for download on the WMD Downloads Page. To play the builds, Team Membership of Project CARS is required, membership starts at a one-time payment of 10€ for Junior access, including access to the busy WMD forum where members can talk to the development team and help shape Project CARS. For more info on pricing and benefits of membership, check out the WMD website. Please Like & Subscribe for the latest and greatest gameplay added in HD. Other Channel's : / nigelhagans / energygaminguk Facebook : / 105491272860121 Twitter : / randomgame100