Join SMW Discord: / discord Discord: The_Unintended_Gamer9061 This is my attempt at a tutorial explaining how to perform unintended exits in Super Mario World. Super Mario World is a notoriously glitchy game, allowing the player to go beyond what was intended by the game designers. Normally, there is a total of 96 exits in the game. Over the years, dedicated gamers discovered several unintended exits (see https://pastebin.com/wqk0KfbM). Here, I want to perform the so-called 108th unintended exit using the Wrong Warp glitch in Chocolate Island 5. This route was setup up by MrCheeze (see • SMW Glitched Exit 108, using wrong warp an... ) with several modifications (see below). For this exit, the wrong warp glitch allows to enter the Special World Star Road tile #2. This unintended level is rendered as Rhino section of Chocolate Island 1. The 108th exit is obtained if you trigger an unintended secret exit there. So for this exit, we need infinite time, a keyhole and key in our item box. In SMW, some ?-blocks contain Yoshi’s wings. Grabbing those with Yoshi warps Mario to a bonus sky level. It is possible to unintendedly spawn Yoshi’s wings by duplicating a Block onto a Yoshi’s Coin. SMW has an internal counter that count how many times Mario passes through a pipe within a level. This counter has 256 possible values (from 0 to 255). Collecting Yoshi’s Wings is registered has two passes by this counter. If the counter is at 254 and we collect Yoshi’s Wings, then the counter will get back to value 0. When this happens, the game loads a level as if Mario was coming from the Overworld map. The game selects the level where to wrongly warp Mario according to the presence of a block at specific location within the original level. Here, I believe that MrCheeze ( / mrcheezemrcheeze ) found this setup. To alter the Block layout of the level, we use extensively block duplication. After going through pipes 254 times, we collect the Yoshi’s wing, warping Mario to another level, here the Special World Star Road tile #2. To do all this, we need infinite time using ACE (see • SMW ǀ Arbitrary Code Execution (ACE) ǀ Inf... for tutorial). This glitch requires a bit of Powerup Incrementation (see • SMW ǀ Unintended Powerup State (Powerup In... and • SMW ǀ X-Position Indicator (ACE) + Powerup... for tutorials). to get Mario at unintended PowerUp Status 5 and pixel perfect manipulation. After, I did the ACE for the X-position indicator (see • SMW ǀ Arbitrary Code Execution (ACE) ǀ X-P... for tutorial) to help getting the Keyhole in the Item box. Then, I did the powerup incrementation glitch to get Mario at PS 211 and collected a Feather to get the Keyhole (see • SMW ǀ Unintended Item Spawning ǀ Keyhole +... for tutorial). After, I die to reset Mario PS and then I do the powerup incrementation again until PS 108. This PS has the ability to spawn a Winged Key in the Item box when collecting a 1Up-Mushroom (present after the wrong warp). In Chocolate Island 5, with a Blue Yoshi, I do 127 pipe cycles resulting in 254 pipe entries. After, a Turn block is duplicated at a specific position. This will tell the game to wrongly warp Mario to the Special World Star Road 2. Turn blocks underneath are destroyed to allow us to hit the specific Turn block. In addition, we need to duplicate a Turn block onto a Dragon Coin to spawn a unintended ?-Block containing Yoshi’s Wings. This Block contains either a Key, Yoshi’s Wing, a P-Balloon or a Green Shell. What the Block contains depends on the X-position of the Block, and give items in the same order. Here, the Dragon Coin ?-Block needs to be duplicated on the right side to obtain the Yoshi’s Wings. We need to collect Yoshi’s Wings when the specific Turn block is in its turning animation. After collecting Yoshi’s Wings, we should be in the Special World Star Road tile #2, rendered as Chocolate Island 2. There, the Keyhole is spawn from the item box. The ?-Block containing a Yoshi egg is hit to give a 1Up-Mushroom. Being at PS 108, this gives a Winged Key in the Item box. The unintended secret exit is then triggered, yielding the famous 108th exit. After exiting the level, Mario move on the Overworld, indicating a new exit! This is registered as a new exit in the game file :)! Hope this video can help you in your quest to master SMW awesome glitches. My setup: I use an original Japanese Super Mario World cartridge played on a Super Retro Trio 3 Console (PAL version); I played in Real-Time Attack [RTA] without saved-states. Video captured using an EasyCAP USB adapter and Honestech VHS to DVD software. Video editing done using Shotcut free software. #SMW #Glitch #Tutorial