Super Mario World (SNES): Glitch effects (PART 2) in levels and more /w 7E0D9BC0 (Boss Room)

Super Mario World (SNES): Glitch effects (PART 2) in levels and more /w 7E0D9BC0 (Boss Room)

Codes down below in the description. In Super Mario World on the SNES there are several gamemodes that indicate what the game should load. This includes a regular level, the overworld and several boss rooms. Here are just several glitched level effects that happen by having the Morton/Roy/Ludwig Boss room gamemode code 7E09DBC0 on. Subscribe to my channel for more!:    / @dekkiedot   Codes used: 7E0D9BC0: Sets the gamemode of the game to one that only loads Iggy's boss platform. 00CC8500: Debug code for free movement. Hold L and press A to toggle this. 7E0019** (00 = Small, 01 = Big, 02 = Cape, 03 = Fire, 02 used for ** in this video): Powerup modifier for Mario in Super Mario World. MY TWITTER:   / dekkiedot   Thanks for watching!