This is the part 2 of a video series on the basics of tabletop wargaming. If you haven't seen part 1, here is the link : • Wargamology - What is a Wargame - Part 1 In this second video we focus on wargame design to understand the different dimensions of wargaming: Level of simulation Historical Accuracy Granularity of time and space After that we have an overview of the big families of wargames (block wargames, hex and counters, card driven wargames...). // Resources Youtube Videos: Miniac : • This Is What Happens When You Don't Paint ... Original Grognard : • The Grognards Corner plays Advanced Squad ... British Museum : • Irving Finkel and the Chamber of Lewis Che... Bright Side : • How to Play Chess: The Complete Guide for ... Marco Wargamer : • Band of Brothers Review BoardGameGeek: https://boardgamegeek.com/thread/1052... Movies: Pi Mad Max - Fury Roads Back to the Future Evil Dead 2 Music: MF Doom - Lovage Philip Glass - Glassworks Opening Taramax - toupetibeat Special thanks to: Brian Asklev Julia Coulibaly Maxime Steinmetz