War is hell and a "hell of a mess," games are the opposite

War is hell and a "hell of a mess," games are the opposite

One of the Great Dichotomies of wargame design is the absolute contrast between warfare and a game. War is not only hell, it's a hell of a mess. Games, on the other hand, are organized, and serious game players want to control what happens to them. In generalship it's Command and Control problems versus the desire to control everything.