Super Smash Bros. Brawl -- 25 April 2010, Friends Matches #03

Super Smash Bros. Brawl -- 25 April 2010, Friends Matches #03

Actually, just now, it strikes me...I'm aware that I tend to be rather long-winded and stream-of-consciousness within these little descriptions... I will now pause to give some of you time to collect yourselves and laugh derisively for I have just stated the obvious. ...so now we get to my point in doing so, besides the fact that I'm clearly doing it again, and this particular collection of words is far exceeding the scope of a simple video description once again. I don't know if you regularly read them or avoid them or what, but you're reading this one, and since this already admittedly doubt characteristic of the rest, it should suffice... Would you actually believe that it's not by design that they end up like this? I mean, even when I try to keep things short and to the point, there's just...SO MUCH that I want to say that's short and to the point that it ends up snowballing out of control anyway. Oh well, I've gone and taken a single simple thought and stretched it out beyond the point that most people would start considering it to be "too long" and as such the description, which I truly did want to keep short, because of how many there are left just for Brawl to be rounded out and maybe I'm just inclined to want to be through with descriptions finally, but my natural tendencies have gotten the better of me once again. And did I also forget to state the obvious again and mention that this is still just the introductory "blurb"...and there's still some commentary to be delivered! --- Match #1 -- Green Hill Zone Donkey Kong (Joou) vs. Diddy Kong (Hero) vs. Samus (YK2) Quick Smash ethics question! Is it "cheap" to strike a character precisely when her transformation ends? I mean, there's even a little cue when Zelda or Samus has finished loading in her replacement character style...when the portrait swaps over, the invulnerability to attacks ends, and she's vulnerable to attack. I ask, because I have on occasion been berated for exploiting this knowledge...but I can't really reconcile the notion of it being a maneuver that one should be inclined to cry foul over. I mean, Samus just tried to blast me into oblivion with a gigantic laser beam or bombard me with the reunion of all her Power Suit pieces. I think maybe I'm entitled, right? It's a perfectly valid drawback to the Final Smash. As for Zelda, I mean, it's a choice to take the action of swapping forms, like any other...if you're going to try to pull it off, you've got to at least be aware that you can be punished for using an unsafe move while too near to a wary opponent. Maybe I'm just cold and heartless and want an easy opening to strike...and what's worse, I'm so jaded to it that I don't even see a problem with it. Oh well, food for thought...although I honestly won't be thinking too hard over it, I just can't seem to reconcile the two ideas. --- Match #2 -- Temple Jigglypuff (Joou) vs. Kirby (Hero) vs. Falco (EEL) vs. Olimar (YK2) Oh boy...this is a long one...so settle in and get a snack if you've not done so already. Well, if you happen to be reading the descriptions before watching the video, anyway...which technically I've already stated that I try to write such that I don't have to assume one way or the other. Well, there's a little conundrum. I guess I've really only helped the people who read a description's first couple of words before settling in to watch the thing... Aerial use of Rollout in a stage with a whole bunch of airspace and room to roll about is much more fun than it should be. Not to mention the obvious results if you happen to hit somebody in the process. I also find that the Home Run Bat is a sort of guilty pleasure...since to actually get off a hit, you've got to catch your opponent so vulnerable (or, alternatively unaware that they're actually within range) that, while cool to actually see and hear the result...I get this sort of...batter's remorse. I just robbed somebody of a stock long before its time, and technically I could stand to do it a couple more times. That said, the actual thought of its bearer striking something like so is pretty low on the list of likely liabilities for most players, that I guess actually trying to take a big swing is something of a laughable act. The absolute most common use for the thing is to throw it at somebody and use its unusual heft to finish a stock instead...so generally I try to hang onto a bat, maybe rough somebody up with it a bit...and if I think maybe there's a chance it'll do anything but fail spectacularly, I might take a swing.