Assassin's Creed II - Part 4 - Memory Sequence 4 (100% Completionist, No Deaths)

Assassin's Creed II - Part 4 - Memory Sequence 4 (100% Completionist, No Deaths)

After completing the first game in the series, we continue the story of Desmond Miles, a modern-day former Assassin working as a bartender, who got kidnapped by Abstergo Industries and put inside an Animus, so that Abstergo can get ahold of his ancestor's memories, one Altaïr Ibn-LaʼAhad, in search of a particular memory. As Abstergo finally found what they were searching for, Lucy helps Desmond escape at the start of Assassin's Creed II. Now, hidden from Abstergo Industries and the Templar Order, Lucy wants Desmond to retain skills as an Assassin, by following his predecessor Ezio Auditore da Firenze, a late 15th century son of a nobleman, Giovanni Auditore, in search of another Piece of Eden. After his family was betrayed by the ones they trusted most, Ezio embarks on an epic journey of revenge, as well as establishing himself as an Assassin. Assassin's Creed II marks the first entry in, what is later to become, known as "The Ezio Trilogy" of games. In the fourth part, Ezio returns to Monteriggioni after killing Vieri de'Pazzi and wanting to continue his work on tracking down all persons responsible for killing his family. But he stumbles upon a dreadful conspiracy, one that will take him right into the path of Lorenzo de'Medici. Content: 0:00 Practice What You Preach 3:47 Interlude - Database Entries: Santa Maria Novella District, Codex Pages #2, #9, #10, #13, #15, #16, #20, #23, #25 and #30, Palazzo Medici, collecting florins, synching viewpoints 19:57 Glyph #2: Sixty-Four Squares 21:58 Interlude - Synching viewpoints 25:25 Glyph #3: Descendants 26:27 Interlude - Synching viewpoints, collecting florins, purchasing Treasure Maps (San Giovanni, San Marco and Santa Maria Novella), purchasing Paintings (Portrait of a Musician, Madonna and Child, Baptism of Christ, Annunciation) 57:36 Race #2 - San Marco Scuttle 01:00:23 Interlude - Collecting florins, synching viewpoints, Database Entry: Mercato Vecchio 01:04:44 Fox Hunt 01:07:03 Interlude - Database Entry: Santa Maria Novella, collecting florins, synching viewpoints, purchasing Pouches (Medium Medicine Pouch, Knife Belt Upgrade) 01:32:29 See You There 01:34:31 Assassin Tomb #1 - Novella's Secret (Seal of Darius) 01:50:36 Interlude - Collecting florins, Purchasing Armor (Leather Vambraces, Leather Chest Guard, Helmschmied Greaves, Helmschmied Spaulders) 01:53:49 Wolves in Sheep's Clothing 02:00:44 Interlude - Database Entries: Poliziano, Francesco de'Pazzi Assassination Target Briefing, Giuliano de'Medici, La Volpe, San Lorenzo 02:04:00 Farewell Francesco - Assassination of Francesco de'Pazzi 02:11:04 End of Memory Sequence 4 02:11:22 Start of Memory Sequence 5 - Florence 1478, End of Part 4 All content belongs to Ubisoft Entertainment. No copyright infringements are intended. All the material belongs to its respective owners (Producers, Singers and Labels) for the music that is used in the game. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational, or personal use tips the balance in favor of fair use.