Expand for Loadout used & Notes on build. Mask - Virtuoso | Crit Damage | Crit Chance Mod Chest - Umbra | Weapon Handling | Crit Chance Mod Backpack - Ninjabike | Crit Chance Mod Gloves - Eagle's Grasp | Weapon Handling/Crit Chance Holster -Umbra | Weapon Handling Kneepads - Umbra | Crit Chance Primary: Spas-12 | Fast Hands Secondary: SIG CQB | Boomerang Specialization - Gunner Skills: Riot Foam & Demolisher Firefly Build Description: This is Shotgun gameplay with my Umbra Build. For other weapon type Umbra gameplay: AR: • Division 2 | TU22 | Measured P416 AR Umbra... LMG: • Division 2 | TU22 | Measured MG5 LMG Umbra... Rifle: • Division 2 | TU22 | LWM4 Umbra Ninjabike B... The build itself is meant to have a balance of Fire Rate, Handling, Crit Damage, and Mag Size, although mag size is not as valuable with Shotguns. 3pc Umbra and Ninjabike to activate Umbra's 4pc Bonus for Fire Rate and Crit Damage. 1pc Virtuoso and 1pc Eagle's Grasp for Mag Size and Handling. As I said, mag size is not as important for shotguns because it only increases by maybe 1 or 2 because of there already small capacity. It does however help with my secondary still so there is some value. The secondary is important for ranges that the Shotguns are just not efficient at. If I wanted to focus solely on the Shotgun, I could swap the Eagles Grasp and Virtuoso pieces for Hotshot and Badger Tuff or Walker or Providence and I would lose out on the Mag size and Rifle Damage bonus. The rest of the attributes are a mix of Crit and Weapon Handling. Handling helps a bit by tightening the Shotgun accuracy allowing it a little more range effectiveness. I went with the Spas-12 because I liked it's balance of Mag Size and Damage. I kind of bounce back and forth with the Spas-12 and the Culebre. Other shotguns feel good too, so you can experiment with your favorite. Fast Hands felt good to me. I did try damage talents like Optimist, Ranger, and Killer, but the Time-to-Kill savings didn't feel as important to me as having a quicker reload. But a damage talent can be used over reload utility if you prefer. Secondary is a rifle to engage in ranges the Shotgun just absolutely can't. SIG CQB is used in this gameplay, but other Rifles like the LWM4, MDR, LVOA-C, or any rifle feels good. I like Boomerang for it's damage and utility "pseudo" plus mag size. Go with your favorite talent. This setup works well with just about any weapon type so you can even go AR, SMG, LMG, if you want. Gunner for armor on kill. Riot Foam is a staple Crowd Control on my builds, gets enemies out of cover, stops rushing/flanking enemies, and makes any human enemies a shooting range target. Very versatile skill, in my opinion. Demolisher Firefly to take out weakpoints of enemies like Machine Gunners, Heavies, and Robotics. Felt I had more issue with those with a Shotgun so chose that skill to neutralize their threat. As always, use whatever skills fit your playstyle. I've been really enjoying Umbra this season and have pretty much built this build on each character, but utilizing a different weapon type on each. I really enjoy the added fire rate and damage they gave to Umbra and feel it can fit with just about any Weapon Type. Might have to try an MMR now. I don't use shotguns much so it's nice to have a fun build that the shotgun feels good in that's not as much of a close range build. Timestamp: 0:00 Build Snapshot 0:12 Federal Emergency Bunker Mission Starts 1:27 Underground Bunker Loading Dock 3:16 Control Room 4:12 Powerplant - Short Hallways 4:49 Generator Room 6:18 Cafeteria Room 6:48 Archive/Fire Room 7:56 Boss Room 9:42 Boss Enters 10:08 Outro #thedivision2 #division2