To help us debug (and code the pathfinding), we're adding some text on our tiles by adding a bunch of Text Render Actors. ──────────────────────────────────────────────────── Marketplace page ► https://www.unrealengine.com/marketpl... ──────────────────────────────────────────────────── Poll Tactical ► https://forms.gle/GzB6Bm5Vy1bgcWCR9 ──────────────────────────────────────────────────── French Channel ► https://www.youtube.com/AlexQuevillon... English Channel ► https://www.youtube.com/AlexQuevillon... ──────────────────────────────────────────────────── Discord ► / discord Patreon (Project Files) ► / alexquevillon YouTube Members ► / @alexquevillonen ──────────────────────────────────────────────────── Unreal Engine Version ► 4.25 4.22 to 4.27 also work without any changes 5.0 and 5.1 not recommended, but work with minor differences ──────────────────────────────────────────────────── 0:00 Intro 0:33 BP_DebugTextOnTiles 1:00 Function GetTextActor 4:05 Function DestroyTextActor 4:49 Function ClearAllTextActors 5:22 BeginPlay 5:44 Function UpdateTextOnTile 8:34 OnTileDataUpdated Callback 9:50 OnGridDestroyed Callback 10:05 Bind to Callbacks 10:37 Adding Blueprint as Child Actor 11:13 Test 12:00 Variable ShowTilesIndexes 13:23 Widget Tab_Pathfinding 15:14 Adding Tab in W_DebugMenu 16:20 Outro 16:58 Patreon Wall! #UnrealEngine #UE4 #UE4Tutorial #Unreal Tactical Combat 22 - Adding Text On The Tiles - Unreal Engine Tutorial Turn Based