Tactical Combat 25 - Path Data On Tiles - Unreal Engine Tutorial Turn Based

Tactical Combat 25 - Path Data On Tiles - Unreal Engine Tutorial Turn Based

Just to have an easier time visualizing and debugging the pathfinding, we're adding more text on our tiles. ──────────────────────────────────────────────────── Marketplace page ► https://www.unrealengine.com/marketpl... ──────────────────────────────────────────────────── Poll Tactical ► https://forms.gle/GzB6Bm5Vy1bgcWCR9 ──────────────────────────────────────────────────── French Channel ► https://www.youtube.com/AlexQuevillon... English Channel ► https://www.youtube.com/AlexQuevillon... ──────────────────────────────────────────────────── Discord ►   / discord   Patreon (Project Files) ►   / alexquevillon   YouTube Members ►    / @alexquevillonen   ──────────────────────────────────────────────────── Unreal Engine Version ► 4.25 4.22 to 4.27 also work without any changes 5.0 and 5.1 not recommended, but work with minor differences ──────────────────────────────────────────────────── 0:00 Intro 0:18 Repair buttons' color 1:58 Remove warnings when action objects are destroyed 3:44 Prefer non-diagonal tiles when possible 7:53 Add more texts on the tiles 9:01 Create new bools 11:04 Function UpdateTextOnTile 17:39 Callbacks in BP_GridPathfinding 19:25 Add checkboxes in Tab_Pathfinding 21:13 Adapt size of texts 24:05 Make sure texts are good 25:51 Fix sort order 29:39 Action_SelectTile_CalculateMinCost 32:18 Button_Action_CalculateMinCost 33:45 See what the problem is 34:49 Function GetMinimumCostBetweenTwoTiles 38:00 Make sure it's really fixed 38:31 Oops Hexagon 39:25 Triangle & Outro 40:52 Patreon Wall! #UnrealEngine #UE4 #UE4Tutorial #Unreal Tactical Combat 25 - Path Data On Tiles - Unreal Engine Tutorial Turn Based