Kyle Katarn is back in Star Wars Jedi Knight II: Jedi Outcast, a beloved classic of action and adventure! He wields both blasters and his lightsaber as he rediscovers his connection to the Force. Battling a sinister new Imperial threat and Dark Jedi in a gripping story filled with intense combat and iconic moments that define what it means to be a Jedi in a galaxy far, far away! Star Wars Jedi Knight II: Jedi Outcast Developer: Raven Software Publishers: LucasArts & Activision Directors: Steve Raffel & Kevin Schilder Platform: Microsoft Windows Release: March 28, 2002 Mods used for recording: Jedi Outcast 4xAI UpScale: https://www.moddb.com/mods/jedi-outca... JK2 Enhanced Texture Pack: https://jkhub.org/files/file/4084-jk2... UltimateWeapons for JK2 1.3 [Fixed]: https://jkhub.org/files/file/2322-ult... GGDynamicWeapons: https://www.moddb.com/games/star-wars... Jedi Outcast Expanded Menu: https://www.moddb.com/mods/jedi-outca... Add-on for "Jedi Outcast Expanded Menu": https://www.moddb.com/games/star-wars... JK2 FX Mod v3.0: https://www.moddb.com/mods/jk2-fx-mod Optional mods: JK2 Logo with custom normals: https://jkhub.org/files/file/4027-jk2... Kejim Post sky fix: https://www.moddb.com/games/star-wars... Useful E-11 Blaster Rifle: https://www.nexusmods.com/jediknight2... Note: Be aware that, although there are no major bugs, minor glitches (cutscene timing little bit off, framerate drops, etc.) are possible. The game uses a specific order when loading its assets (*.pk3 files). When modding, you should make sure to follow this order so that everything works as intended (similar to Skyrim). here is my order: assets moda_4x_upscale modb_Bespin-Cairn-Hoth-Doom modb_Imp-Kejim modb_Yavin-Narshadaa modc_Fx modd_GGDynamicWeapons mode_logo_replacement modf_sky-kejim-fix-2048 modg_UltimateWeapons_JK2 modg_UltimateWeapons_LQEffects modh_green_bowcaster modi_Expanded_Menu modj_Expanded_Menu(add-on) modk_Usefull E-11 [Ultimate Weapons Values] modl_UltimateWeapons_NoBlood Put them all in the Folder: ...Steam\steamapps\common\Jedi Outcast\GameData\base P.S. To get rid of the almost blinding effect of the thermal detonators, open the files UltimateWeapons_JK2.pk3 and UltimateWeapons_LQEffects.pk3 with 7-Zip and delete the folder thermal under effects. P.P.S. I did not use the Movie Duels mod due to compatibility issues with the other mods. It will be featured when I get to play Jedi Academy.ðĪðŧ Logo for thumbnail: https://commons.m.wikimedia.org/wiki/... Meine KanÃĪleð Twitch --   / pretzelwagen  Kick - https://kick.com/pretzelwagen Gameplay -    / @pretzelwagenzockt  Highlights -    / @pretzelwagenrockt  Reactions/Realtalk -    / @pretzelwagenbockt  0:00:00 - Opening 0:03:39 - Kejim Outpost 0:21:10 - Kejim Base 0:39:22 - Artus Mine 0:58:18 - Artus Detention Facility 1:15:07 - Artus Topside 1:25:48 - Valley Of The Jedi 1:28:49 - Yavin Temple 1:35:19 - Yavin Trial 1:45:44 - Nar Shaddaa Streets 2:09:06 - Nar Shaddaa Hideout 2:25:19 - Nar Shaddaa Starpad 2:44:30 - Bespin Undercity 2:56:31 - Bespin Streets 3:15:00 - Bespin Platform 3:25:55 - Cairn Bay 3:41:32 - Cairn Assembly 3:56:33 - Cairn Reactor 4:09:56 - Cairn Dock 4:21:33 - Doomgiver's Communications Array 4:41:54 - Doomgiver's Detention Facility 5:04:58 - Doomgiver's Shields 5:19:17 - Yavin Swamp 5:32:13 - Yavin Canyon 5:41:31 - Yavin Courtyard 5:49:48 - Yavin Final Conflict 5:55:00 - Ending 5:57:07 - Credits 6:01:54 - Hidden Level - The Pit 6:02:34 - Demo Level - Mission To Alzoc III #jediknight #playthrough #mods Thumbnail Design ÂĐ by ASMR