Alzoc III - Witness Kyle Katarn in the original Jedi Outcast demo! Follow him as he battles through a hostile Imperial base on the icy world of Alzoc III, fighting Stormtroopers and heavy weaponry at every turn. Get a taste of the thrilling blaster combat and emerging Force powers that define Kyle's journey! Star Wars Jedi Knight II: Jedi Outcast Developer: Raven Software Publishers: LucasArts & Activision Directors: Steve Raffel & Kevin Schilder Platform: Microsoft Windows Release: March 28, 2002 Mods used for recording: Jedi Outcast 4xAI UpScale: https://www.moddb.com/mods/jedi-outca... JK2 Enhanced Texture Pack: https://jkhub.org/files/file/4084-jk2... UltimateWeapons for JK2 1.3 [Fixed]: https://jkhub.org/files/file/2322-ult... GGDynamicWeapons: https://www.moddb.com/games/star-wars... Jedi Outcast Expanded Menu: https://www.moddb.com/mods/jedi-outca... Add-on for "Jedi Outcast Expanded Menu": https://www.moddb.com/games/star-wars... JK2 FX Mod v3.0: https://www.moddb.com/mods/jk2-fx-mod Optional mods: JK2 Logo with custom normals: https://jkhub.org/files/file/4027-jk2... Kejim Post sky fix: https://www.moddb.com/games/star-wars... Useful E-11 Blaster Rifle: https://www.nexusmods.com/jediknight2... Note: Be aware that, although there are no major bugs, minor glitches (cutscene timing little bit off, framerate drops, etc.) are possible. The game uses a specific order when loading its assets (*.pk3 files). When modding, you should make sure to follow this order so that everything works as intended (similar to Skyrim). here is my order: assets moda_4x_upscale modb_Bespin-Cairn-Hoth-Doom modb_Imp-Kejim modb_Yavin-Narshadaa modc_Fx modd_GGDynamicWeapons mode_logo_replacement modf_sky-kejim-fix-2048 modg_UltimateWeapons_JK2 modg_UltimateWeapons_LQEffects modh_green_bowcaster modi_Expanded_Menu modj_Expanded_Menu(add-on) modk_Usefull E-11 [Ultimate Weapons Values] modl_UltimateWeapons_NoBlood Put them all in the Folder: ...Steam\steamapps\common\Jedi Outcast\GameData\base P.S. To get rid of the almost blinding effect of the thermal detonators, open the files UltimateWeapons_JK2.pk3 and UltimateWeapons_LQEffects.pk3 with 7-Zip and delete the folder thermal under effects. P.P.S. I did not use the Movie Duels mod due to compatibility issues with the other mods. It will be featured when I get to play Jedi Academy.🤞🏻 Logo for thumbnail: https://commons.m.wikimedia.org/wiki/... Meine Kanäle👍 Twitch -- / pretzelwagen Kick - https://kick.com/pretzelwagen Gameplay - / @pretzelwagenzockt Highlights - / @pretzelwagenrockt Reactions/Realtalk - / @pretzelwagenbockt 00:00 - Opening 02:21 - Infiltraing The Base 06:12 - Secret 07:30 - Preparing The Escape 09:48 - A Disturbance In The Force 12:42 - Rendezvous With Jan 13:15 - Promotinal Material For Jedi Knight II #jediknight #playthrough #mods Thumbnail Design © by ASMR