Final Fantasy VII: New Threat 1.5 Arranged - Boss #45 - Guard Scorpion

Final Fantasy VII: New Threat 1.5 Arranged - Boss #45 - Guard Scorpion

Final Fantasy VII: New Threat, the absolutely incredible mod to an already incredible game developed by Sega Chief is back with version 1.5. And I'm back to play it! This playthrough will be a little different than 1.4 however, because returning from the older versions of the mod is "Arrange Type" or "Arranged Mode" as I call it. Arranged Mode changes the default mod pretty substantially with new and tougher enemies, smarter AI, brand new attacks, and a bunch of other changes. It's like a mod within a mod! Come along as I play through this fantastic mod in it's final version most likely. 1.5 Arranged Mode! Download links and more information is here: http://forums.qhimm.com/index.php?top... As I did in my 1.4 playthrough, I will give you pointers, weaknesses, status effects if I find them, and possible strategies to beat all bosses within the mod. They may change from Arranged to Normal modes, and updates may also change some things around, but the general information I give should be useful regardless. Next up is Guard Scorpion..? Uh, well that's interesting. We've decided to start going through the Dark Cave now and the first boss is a blast from the original's past. I'm already weirded out... I mean, it's Guard Scorpion. Do I REALLY need to tell you how to win this at this point? I will make mention that he is stronger than the first boss of vanilla Disc 1, and can kill you if you equip no Materia's, so do, but... I mean it's freaking' Guard Scorpion! I was more flabbergasted than anything else so Bolt, Water, and/or Earth it up! Guard Scorpion? Strange... Once again, thanks for watching, and I hope you enjoy!