Resident Evil (1996) - Chris - Bad Ending - PS1 Full Playthrough No commentary

Resident Evil (1996) - Chris - Bad Ending - PS1 Full Playthrough No commentary

Hello & welcome! This one was definitely the worst one to make. All odds were against me to finish it. First, I lost 1h and 30 minutes of gameplay because I forgot to turn on recording on the second segment. Again, when I restarted, I was messing up everything all the time. I think maybe deep inside I didn't want to make bad and worst endings at all, because we have to watch Rebecca die. She definitely got the worst fate in this game, because we don't see Chris, Jill, or Barry dead. In fact, even after we leave the place in the helicopter, we are still unsure about their fates, but Rebecca, we just see her lying in blood, and to achieve these negative endings we have to run like a rat =(.    • Resident Evil (1996) - Chris - Best Ending...      • Resident Evil (1996) - Chris - Good Ending...      • Resident Evil (1996) - Chris - Worst Endin...      • Resident Evil (1996) - Chris - Rocket Laun...   TECHNICAL STUFF This is a segmented playthrough, which means I used save states a few times, right before important battles, like the snake or final Tyrant fight. The emulator used is Duckstation. Internal resolution 16x, PGXP on, Post-Processing: anti-aliasing/ffxa. If you intend to use the in-game save system to be able to use the Special key and Rocket Launcher, DO NOT overclock any emulator. The game will spit out ACCESS ERROR. No AI was used during playing the game and the creation of this video. =THIS IS NOT A SPEED RUN, AND IT WAS NEVER MEANT TO BE= I don't do speedruns. If you like the video, I'm glad; if you didn't, then, well, can't please everybody =). THANKS FOR WATCHING!