A everyman on spot run through the videogames that marked my childhood and teenage years. No Cheats. No Deaths. No Saves. This is probably my favourite game of all times, and if it's not my very first favourite, is right up there on the podium with its equally masterpiece sequel "Resident Evil 2", and the one and only "Tekken 2".Yes I'm a hardcore PS1 guy, that's the console for me.Anyway, the very first "Resident Evil" was really the game that changed my life completely. I was 9 yrs old, up to that time used to fighting games and sidescrollers only, and as soon as I put on the disc, man... never seen anything like it... the chills, emotions and nightmares that it was capable to give me are still today just unique and probably never topped ever since, I could never put them down in words properly. Love and fear at first sight. The unforgettable characters, the immersive story, the atmospheric music, the iconic dialogues (yes, as cheesy as they can be for many, I love the words, the delivery and the voices of the dialogues) the puzzles, and the immense perfect locations full of branches and hazards behind every corner are just the ideal elements for the most creepy and frightening game experience of all times. I will never forget how my heart when up to my throat on the encounter with the first zombie (instant death), the shock when I first found Richard laying on the floor, the real sensation of fainting with the first appearance of the Yawn, or the goosebumps as soon as I descended the ladder into the sewers, with that drop noise echoing the place. Just to recall a few examples. Emotions that could never be replicated. This game scared the hell outta me. As for the characters I wanna put this down straight away: when you mention Chris Redfield, Jill Valentine, Barry Burton, Rebecca Chambers, Albert Wesker etc my mind takes me right away to the original ps1 1996 "Resident Evil". When these characters are written or mentioned, I immediately associate the names to the ones depicted in the first game, with that intending the likes and voices of the in-game models, the manual, and of course the actors from the fmvs of the intro and of the several endings. I'm just attached to the "s.t.a.r.s" of the very first original game; a game that, once again, I'm devoted and completely in love with. And don't even get me started with the soundtrack. The original soundtrack, not the dual shock version that makes me wanna puke. As for the gameplay, I really hadn't played this in a very long time (almost 15 yrs) but overall, with the exception of a few mistakes that costed me some damage here and there and a little waste of time every once in a while for overthinking while planning a little too much ahead, I must say I was very happy to realize not only that I can still own it, but also that I was able to never die once in 8 consecutive gameplays, with no saves whatsoever. For this specific run, I meet Rebecca at the chemical save room, but answered no the her question whether she may go along with you or not. By doing so, if you get bit by Yawn (in this case done purposely for the cutscene) instead of taking control of her to get the serum (that is if you answer yes to her request) she will take (how I have no idea) and heal you directly in the chemical save room (as per video). Most important, she will not come to your rescue with Plant 42, and when you return to the main house you will trigger a cutscene where you don't hear her scream on the 1st floor but instead you wonder if she still in the house. To meet her, you have to go in the corridor out of the chemical save room. Here you have the following options: 1) you run right away to the chemical store room where you'll find her safe (at the end of the game she survives); 2) you wait a while and then head to the chemical save room, in this case you'll find Rebecca being attacked by a hunter right outside the room, where you can: a) save Rebecca by killing the hunter; b) abandon the room right after the cutscene and then re-enter it; you will find Rebecca's body lying on the floor with her head severed. Also note that for each gameplay I wanted to vary a little bit in actions or choice of routes not only in order to trigger different events but also to avoid to make the same exact thing over and over again. I hope you enjoy a video for a real masterpiece that I could never ever live without. I love Resident Evil 1996!!!