Video showcasing my sound design and implementation skills. I've removed soundbanks from the Cube Game folder, and started from scratch redesigning sound effects, and implementing them in blank Wwise project. I've prepared google doc project with all the event names from original Wwise project so the game could play what's needed, but other than that, all the work was made from ground up. 00:00 - Background Ambient 00:36 - Footsteps / Movement 01:47 - Items / World 02:37 - Teleport / Teleportation 03:07 - Weapons : Ice Gem 03:24 - Weapons : Poison Gem 03:45 - Switching Weapons 03:50 - Weapons : Fire Gem 04:13 - Weapons : Thunder Gem 04:50 - Body Damage / RTPC 05:24 - Full Gameplay