Panda3D - Realtime Global Illumination v3

Panda3D - Realtime Global Illumination v3

This shows my current GI solution included in my RenderPipeline, using modified Light Propagation Volumes. The showed scene runs at 30 FPS on a GTX 670 in realtime. I use a technique based on LPV, which includes skylight contribution as well as directional voxels instead of Spherical Harmonics, achieving better results than standard Light Propagation Volumes. As you can see in the video, all light sources support and cast GI. There is a small delay between spawning the light source and casting the GI, also the transitions are not smooth yet (but this can be solved easily). The shown scene is called Dabrovic Sponza. Check out my render pipeline here: http://github.com/tobspr/RenderPipeline