Look, let’s be real for a second. On paper, we are eating good right now. Huge prize pools, graphics that look like actual movies, and guest characters that honestly shouldn’t even exist. It feels like a dream, right? But if we’re being honest, a lot of us don’t feel like we’re living the dream. We’re frustrated, burnt out, or just… weirdly disconnected. Modern fighting games look better than ever, but playing them doesn’t always feel better than ever. In this video, I want to break down why modern fighting games feel “off” — not just in a “back in my day…” boomer way, but in a “something underneath all this shine is kinda wrong” way. We’re talking about things like: Aggressive monetization and battle passes in every corner Short support cycles where games feel abandoned in a year Online play that still can’t be trusted, even in 2025 How all of this changes the way we enjoy (or don’t enjoy) fighting games This isn’t about hating on SF6, Tekken 8, MK1 or any specific game. It’s about the direction the genre is slowly drifting toward, and why so many players feel that “something feels off” even when everything looks perfect from the outside. If you’ve ever booted up a modern fighting game and thought: “Why does this feel more like a product than a passion project?” …then yeah, this one’s for you. Timestamps: 0:00 – Intro 1:10 – The Monetization Creep 3:37 – Short Support & Forgotten Games 5:32 – Online Play: Still the Final Boss 7:26 – Single Player Content 8:41 – Handheld Trend 9:28 – Vibe Check Let me know your take in the comments – is this just nostalgia, or do modern fighting games really feel different in a bad way? #FightingGames #FGC #Tekken8 #StreetFighter6 #MortalKombat1 #Gaming