ZZAP! GOLD MEDAL (96%) - IMPOSSIBLE MISSION II – Epyx 1988 (Commodore 64)

ZZAP! GOLD MEDAL (96%) - IMPOSSIBLE MISSION II – Epyx 1988 (Commodore 64)

✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪ FOLLOW ME ON TWITCH:   / salagiochi1980   ✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪✪ ZZAP GOLD MEDAL (96%) - IMPOSSIBLE MISSION II – Epyx 1988 (Commodore 64) In 1984, Epyx released the legendary Impossible Mission, a title programmed by Dennis Caswell, which would become a true legend for all happy owners of the #Commodore64. The story told of a nefarious criminal, aka Prof. Elvin Atombender, who threatened to annihilate the human race by dropping an atomic bomb. Our super secret agent was tasked with infiltrating the ill-fated bomber's underground fortress and, with six hours at his disposal, foiling his evil plans. As mentioned, the title was an immediate success. Its strengths included playability, fluid animations, a perfect blend of action, exploration, and puzzles, and even the highly visual digital speech, which, for 1984, was truly unusual. In the wake of this enormous success, Epyx released the second installment, #ImpossibleMissionII, in 1988, and this time it hit the mark, being one of the rare cases where the successor is even better than the original. The game, which was also released for the Amiga, Atari ST, Apple II, Amstrad CPC, MS-DOS, NES, ZX Spectrum, and others, sees you play as a secret agent intent on foiling the evil plans of the villain of the moment, and in this case too, it's Elvin Atombender (in the "all good things come to pass" series). This time, however, his fortress isn't underground, but instead consists of a series of nine towers that the troublemaker has erected in Los Angeles, and he hides in the central one, ready to launch his missiles to exterminate humanity (always quiet plans, Atombender). The player has eight hours to collect the numerical codes that give access to the various towers, and the musical code that will allow them to access the central tower to track down the evil criminal, obviously while carefully avoiding the robots and the many traps. The gameplay is almost identical to that of the first Impossible Mission, although in this case the rooms in each tower are vertically aligned. Furthermore, in addition to searching through the various rooms, you'll have to find, and blow up with dynamite, a safe that contains part of the musical code to unlock the last tower (as mentioned above). There are also more robots than in the first game, six in total, and some can also be blown up with mines, which are activated via terminals scattered throughout the various rooms, which for this occasion are much richer graphically. In short, a truly beautiful and long-playing game, even if quite difficult, at least for me, which I highly recommend to everyone, fans of the genre and non-fans alike. Finally, consider that ZZAP!, in its July/August 1988 issue #25, awarded him its highest honor, the legendary #goldmedal, giving him a resounding 96%. Alex ☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢ SUBSCRIBE: https://www.youtube.com/salagiochi198... ☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢☢ ➜ GAMES AT LOW PRICES: https://www.instant-gaming.com/igr/sa... Our Discord:   / discord   Want to give me a Christmas/Birthday/Baptism/Communion/Confirmation/Retirement gift? Here's my wishlist: http://amzn.eu/67LPXhY ******************************************** Support the stream: https://streamlabs.com/salagiochi1980 Become a Sponsor: https://gaming.youtube.com/user/salag... ******************************************** Donations: https://www.paypal.me/salagiochi1980 Facebook:   / salagiochi1980   Twitch:   / salagiochi1980   Youtube:    / salagiochi1980   Instagram:   / salagiochi1980   Twitter:   / salagiochi1980   Blogspot: http://salagiochi1980.blogspot.it