In this series I will show you how to use Maya 2022 by making a simple house. The modeling will not be highly detailed because the focus is to learn the work flow from start to render in Maya and then into Unreal Engine. We will create the model, unwrap the UVs, export the model into Quixel Mixer, texture it using Quixel assets, take the textures and apply them onto the model in Maya to render it using Arnold. I will also show you how to put the model into Unreal Engine. We will also set the model up differently in Maya and then apply Quixel materials to the model in Unreal.