Rise of The Tomb Raider 20 Year Celebration PS4 Part 9 Includes All Story Missions, Collectibles, Artifacts, Audio Logs, Upgrades, Skins, Costumes, Weapon Parts, Multiplayer and The End of The Single Player Campaign. ---------------------------------------------------------------------------------------------------------------- ▶ Subscribe Here If You Haven't Already! - https://www.youtube.com/channel/UCj2w... ▶ Follow Me On Twitter! - / modernday_gamer ▶ Follow Me On Google Plus! - https://plus.google.com/1067040124463... ---------------------------------------------------------------------------------------------------------------- Rise of the Tomb Raider is the 2015 sequel to the 2013 reboot of the Tomb Raider franchise from developer Crystal Dynamics and publisher Square Enix. This is the eleventh game in the main series and second game in the Survivor Timeline. Microsoft Announced At E3 2015 that Rise of the Tomb Raider will be a timed exclusive release for both the Xbox 360 and Xbox One on November 2015. The PC version was released on January 28th 2016 via Steam and Windows Store. On July 19th 2016 the PlayStation 4 version was announced as Rise of the Tomb Raider: 20 Year Celebration, which would be released to coincide with the 20th anniversary of the release of the original Tomb Raider. The announcement that Rise of the Tomb Raider would be exclusive to Xbox led to a massive backlash from fans, and online critics who cited PlayStation's long history supporting the franchise (Even being the primary Platform of the series since before the Xbox brand existed), and the superior sales of the previous game on PlayStation platforms when compared to Xbox, and the fact PlayStation 4 had sold considerably more hardware units than the Xbox One (the current sales difference remains on average of twice as many units, which has remained consistent since both consoles launch.) As well as this many fans were quick to make the point that The Definitive Edition of the previous game, was technically superior in terms of resolution and framerate on the PlayStation 4 which ran at 1080p at 60fps, when compared to the Xbox One version which was only capable of running at 900p at 30fps. Several petitions were immediately started to make the game multi-platform as all previous Tomb Raider games had been. Many fans blamed the decision to go exclusive, to avoid competing with the recently announced, PlayStation 4 exclusive Uncharted game, Uncharted 4: A Thief's End which was a major competitor franchise to Tomb Raider in the Adventure game market, which had been a massive critical and commercial success, as well as being a bigger name franchise in recent years, since Tomb Raider's main series had been on a temporary hiatus between Tomb Raider: Underworld, and Tomb Raider, with the only release in between being Lara Croft and the Guardian of Light, Uncharted flourished during this period of absence. Microsoft not having a competing franchise of their own, was cited as a reason, which many complained were using the exclusivity to avoid creating an IP to compete which would take time and money to establish. As well as this, Tomb Raider: Anniversary launched the same year as Uncharted: Drake's Fortune, which had significantly higher sales, despite being a PlayStation 3 exclusive. To counter the backlash, Square Enix revealed that the Exclusivity was only timed, but due to the arrangement with Microsoft, couldn't tell when the exclusivity would expire. It was later revealed that the PC version would arrive in Early 2016, and The PlayStation 4 Edition would arrive in Q4 of 2016, both were later confirmed for release on January 29th and October 11th respectively. Rise of the Tomb Raider was well received upon release. GameSpot's Mike Mahardy lauded the believability of the game's characters, as well as the addition of more tombs and the variety of options in combat. He concluded that "Crystal Dynamics has found equilibrium in almost every way." Lucy O'Brien of IGN praised the depiction of Lara and the world design. She claimed that the game is "the most fun I’ve had with a Lara Croft game since 1996", and stated that it "takes its predecessor's winning formula and improves on it in every way". Polygon's Philip Kollar awarded it a score of 8.5 out of 10, saying "This is the inauguration of Tomb Raider as a formula once more, but for now, it's a formula I'm happy revisiting." Stephanie Bendixsen and Steven O'Donnell of Good Game both gave the game five stars. Bendixsen directed praise in particular to the game's combat, saying that she had "never had more fun with weapons in a game", and O'Donnell said that "Lara has really come into her own now, and it feels genuinely exciting to be going on this journey with her."