F.E.A.R. 2: Project Origin - Main Story - No Commentary - Mission: 14 - Climax - Ending

F.E.A.R. 2: Project Origin - Main Story - No Commentary - Mission: 14 - Climax - Ending

F.E.A.R. 2: Project Origin - Main Story - No Commentary - Mission: 14 - Climax - Ending Recorded on: 31/12/2023 Xbox gamertag: Shaun R27 ________________________ ✅If you like subscribers or watch live:   / shun1987   ________________________ ✅If you like subscribers https://www.youtube.com/user/ukr3ap3r... ________________________ F.E.A.R. Contents - Playlist:    • F.E.A.R. Contents - Xbox Series X or PC   F.E.A.R. 2: Project Origin/DLC - REBORN Contents - Playlist:    • F.E.A.R. 2: Project Origin/DLC - REBORN (2...   ________________________ F.E.A.R. 2: Project Origin - Main Story The game begins thirty minutes before the end of the first game. A Delta Force unit has been deployed to take Genevieve Aristide, president of Armacham Technology Corporation (ATC) into protective custody, in light of fears that the ATC board may be planning to assassinate her so as to silence her. The hand-picked team consists of 1st Sgt. Griffin; SFC Keegan, Sgt. Jankowski (brother of the character from the first game), Sgt. Morales, Sgt. Becket (the player character), Cpl. Fox, and communications liaison 1st Lt. Stokes. Dropped at Aristide's penthouse, the team are immediately attacked by an ATC black ops squad, and from the commencement of the mission, Becket begins to experience hallucinations involving Alma Wade. In Aristide's apartment, Becket uncovers hints of an ATC project called "Harbinger", which seems to involve himself and his teammates. Files list each team member's "Paragon Review Scores" and "telesthetic potential", with Becket's scores higher than anyone "aside from the Origin Prototypes." Moments after Becket finds Aristide, Point Man blows up the Origin facility, with the shockwave knocking Becket unconscious. He wakes up in a hospital which is under attack by the black ops, learning that himself, Stokes, and Griffin have all undergone "Activation" surgery, and were being prepared for "Attunement". He is then contacted by a man calling himself "Snake Fist", who says he wants to help them escape and destroy Alma. He meets with Aristide, who tells him he needs to get into the Telesthetic Attunement Chamber (TAC) if he wants to have any hope of defeating Alma. Mid-procedure, the lab is attacked and Becket witnesses several of the black ops team killed by black tentacles. He then passes out and has a vision of Alma on a tree swing near a nuclear power plant. ________________________ F.E.A.R. 2: Project Origin (c) Monolith Productions, Warner Bros. Games, Microsoft. F.E.A.R. 2: Project Origin - Full Playthrough was created using assets from [F.E.A.R. 2: Project Origin] under Microsoft's 'Game Content Usage Rules', and is not endorsed by or affiliated with Microsoft, Monolith Productions, Warner Bros. Games. F.E.A.R. 2: Project Origin Contents - Developers/Publishers 1. Warner Bros. Games 2. Monolith Productions ________________________ F.E.A.R. 2: DLC - REBORN (c) Monolith Productions, Warner Bros. Games, Microsoft. F.E.A.R. 2: DLC - REBORN - Full Playthrough was created using assets from [F.E.A.R. 2: DLC - REBORN] under Microsoft's 'Game Content Usage Rules', and is not endorsed by or affiliated with Microsoft, Monolith Productions, Warner Bros. Games. F.E.A.R. 2: DLC - REBORN Contents - Developers/Publishers 1. Warner Bros. Games 2. Monolith Productions ________________________ Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.