CALL OF DUTY GHOSTS | CHAPTER 17 : LOKI - GAMEPLAY WALKTHROUGH PART 16

CALL OF DUTY GHOSTS | CHAPTER 17 : LOKI - GAMEPLAY WALKTHROUGH PART 16

CALL OF DUTY GHOSTS | CHAPTER 17 : LOKI - GAMEPLAY WALKTHROUGH PART 16 About Chapter : You'll start the mission in space, just outside a space station. Grab cover immediately, as enemy troops already await you. Clear the area to hit the first checkpoint, and remember that you can ascend and descend (R2/L2 for the PlayStation). After you've cleared the first wave, watch the central hatch, from which more enemies arrive. Dispatch them, and move in to the opening. Brace yourself for the explosion. You'll wind up just before a small circular opening. Proceed somewhat, and two enemies greet you. Dispatch them, and pick up the Rorke File that floats just between the copper-colored solar panel and yellow grid, where the two enemies greeted you. Proceed into the open, but be mindful where you take cover; your squadmates may inadvertently push you into the open. Proceed towards the control room, and plant the charge. Clear the enemies that are taken by surprise, and then activate the console. Fire the fuel rods, and then be prepared to take control of the drone, which you'll use to support the Ghosts on the ground. Lay waste to the center of each of the enemy battalions you see to make quick work of them (marked easily in yellow), being careful not to accidentally fire on friendlies (in blue). Eventually, you'll terminate control of the drone and end the mission. About Game : Call of Duty: Ghosts is a 2013 first-person shooter video game developed by Infinity Ward and published by Activision. It is the tenth major installment in the Call of Duty series and the sixth developed by Infinity Ward. It was released for PlayStation 3, Wii U, Windows, and Xbox 360, on November 5, 2013. The game was released with the launch of the PlayStation 4 and Xbox One. The game acts as a standalone installment in the wider Call of Duty franchise in lieu of the World War II, Black Ops and Modern Warfare series that preceded it. Ghosts inherits much of the core gameplay and structure of previous titles, with a mission-based campaign and an open-ended multiplayer, but introduces a near-future setting to the series as well as an increased focus on tactical gameplay, including the addition of new "Squads" modes and orbital strike superweapons to the multiplayer. Ghosts also features an alternative co-operative shooter mode titled Extinction, acting as a spiritual successor to the Zombies co-operative PvE gamemodes introduced to the franchise in Call of Duty: World at War. The science fiction elements of the game's campaign and setting would go on to be further explored in Advanced Warfare and Infinite Warfare. Ghosts received mixed reviews from critics, with most praising its multiplayer gameplay and for the introduction of Extinction, but criticizing it for its single-player campaign, rehashing of familiar concepts, and general lack of innovation