Silent HIll 2 Part 16 - Gaming With Mom - Electrocuting Nipples

Silent HIll 2 Part 16 - Gaming With Mom - Electrocuting Nipples

Silent Hill 2 Part 16 gives us Maria being a teleporting freak that uses her magical unlocking nipples for things. Gamer Non Gamer stars author David Kreinberg and his offensive mother, Lynn. Dave Twitter:   / cosmicblizzard   Channel Twitter:   / gamernongamer   Subscribe:    / @gamernongamer   Facebook:   / 621113984657356   --------------------------------------------------------------------------------------- If you like this, check out some other stuff! Super Mario Bros: http://goo.gl/zURB4s The Walking Dead: http://goo.gl/r5ynEn Bayonetta: http://goo.gl/IIKDfk Journey: http://goo.gl/tXGV4A Catherine:    • Catherine Part 1 - Gaming With Mom   The Legend of Zelda: The Wind Waker HD:    • The Legend of Zelda: The Wind Waker HD Par...   Danganronpa: Trigger Happy Havoc:    • Danganronpa: Trigger Happy Havoc Part 1 - ...   ------------------------------------------------------------------------------------------ ilent Hill (Japanese: サイレントヒル Hepburn: Sairento Hiru?) is a horror media franchise created by Keiichiro Toyama and published by Konami and its subsidiary Konami Digital Entertainment. The first four survival horror video games in the series, Silent Hill, 2, 3, and 4: The Room, were developed by an internal group called Team Silent, a development staff within former Konami subsidiary Konami Computer Entertainment Tokyo. The later five games, Origins, Homecoming, Shattered Memories, Downpour and Book of Memories, were developed by other unrelated groups. The Silent Hill franchise has expanded to include various print pieces, two feature films, and spin-off video games. Silent Hill is set in the series' eponymous fictitious American town. The series is heavily influenced by the literary genre of psychological horror, with its player characters being mostly "everymen". By contrast, other horror-themed games use a stronger protagonist through character back story or direct game mechanics (more weapons, heavier emphasis on combat), as is the case in Resident Evil, which is widely regarded as Silent Hill '​s primary "rival". ------------------------------------------------------------------------------------------ Silent Hill 2 is a survival horror video game published by Konami for the PlayStation 2 and developed by Team Silent, a production group within Konami Computer Entertainment Tokyo. The game was released in September 2001 as the second installment in the Silent Hill series; an extended version of it was released for the Xbox in December of the same year as Silent Hill 2: Restless Dreams in North America and Silent Hill 2: Inner Fears in Europe, and for the PlayStation 2 in 2002 as Silent Hill 2: Director's Cut, with a port of Director's Cut to Microsoft Windows released in December 2002. Silent Hill 2 has been re-released multiple times, including under the Greatest Hits label and as part of The Silent Hill Collection, while a remastered high-definition version of it was released for the PlayStation 3 and the Xbox 360 on March 20, 2012. While set in the series' eponymous fictional American town, Silent Hill 2 is not a direct sequel to the first Silent Hill game. Instead, it centers on James Sunderland, who enters the town after receiving a letter written by his deceased wife, saying she is waiting for him in their "special place" in Silent Hill. Joined by Maria, who strongly resembles her, he searches for her and discovers the truth about her death. Additional material in re-releases and ports included Born from a Wish, a sub-scenario which focuses on Maria before she and James meet. Silent Hill 2 uses a third-person view and gameplay places a greater emphasis on finding items and solving riddles than combat. Psychological aspects such as the gradual disappearance of Mary's letter were added to the game. More humanoid than their counterparts in the preceding game, some of the monsters were designed as a reflection of James' subconscious. References to real world history, films and literary works can also be found in the game. Silent Hill 2 was positively received by the audience and critics. Within the month of its release in North America, Japan, and Europe, over one million copies were sold, with the greatest sales in North America. English-language critics praised the atmosphere, graphics, story and monster designs of Silent Hill 2, but criticized the controls as difficult to use. Since its release, the game appeared on several critics' top lists for its story and use of metaphors, psychological horror and taboo topics as well as its soundtrack/sound design.