If you enjoy the content, consider giving a like and maybe subscribing. What is this long stage? A fill-in for this above? No, but it is Stage 2'. Notable for holding the weirdest secret exit for Richter, and there's no boss, so... who knows. I wasn't there for it, neither were you. So let's get to the stage. 0:00 - Stage 2' Main Exit 2:37 - Werewolf (Boss) 3:38 - Stage 2' Secret Exit (Richter) 2'-1: A room that is a straight line, with some collapsing floors. The enemies there are weaker than they will be in later stages, so enjoy the small grace of less hits. And Sans skeleton if you're in the DXC realm. Take it slow if need be, and you'll be good. Suzaku and Byakko are here, so choose one for the boss. 2'-2: A walk forward, with Gargoyles planning to ruin your life. These things are magnets to Richter's whip, but their polarity is not the same for Maria. It's best if you catch them attacking, or constantly making them back off. Fear is the best factor of weapons, as they say. The secret exit is here as well, but we'll cover that when we cover Secret Exit. At the end are stairs, so walk down those to get to the next room. Main Exit 2'-3: Head right, and stop at the next room. 2'-4: Head up the stairs for the main exit, and head right for the Secret Exit. The secret exit to the right was done in the DXC video, so it will be the same there as in here. But for the weary, it's just a bunch of jumps, and a Guardian at the end guarding the boss. 2'-5: The first sight is the sword man. Still remains a threat, unless they somehow jump off the stage. Then there are the crab-spider heads things. Stage 2' exclusive, they prove as minimal threat. It will be more swords and those crabs afterward. then comes the boss room. Prepare to Copy, and make it Paste. 2'-6: The Boss prep room. Any of the subweapons will do. 2'-7: Boss (Werewolf) Werewolf is a weird boss in first timers. It's pretty fast, and the ball is unpredictable. But there is always winning on this boss fortunately. So let's start Werewolf will walk on the walls and ceiling. This does nothing, but it will bounce at you. Werewolf balls up and goes at you. It goes to the position you were at. Move away if you can, and attack when it gets close. When it is attacked, it will get knocked back. Werewolf shoots a fireball. The trajectory is random, but you can double jump both of them. Approach as well to guarantee some safety. Werewolf dashes at you. The least common of the attacks. Don't know too much, but just jump away from it. At low health, the bounce will last until being hit. You'll need to predict its location, and attack when it approaches. After beating the boss, you go to Stage 3. Secret Exit In 2'2, drop down the third hole in that room. You will be carried by a boat to the next stage. No boss oddly. 2'-3': A boat ride to 2'-4'. 2'-4': A lot of boat, and a lot of Merman. Attack them as they appear so they cause minimal threat. And at the end, a no boss. For some reason. Notes for the video Recorded using BizHawk. This will contrast the DXC playthrough, so it's an "inverse" of that. All stages were done separate, with a single life. All maidens and boss will be covered when their stage is here. Next episode IS NOT Stage 3, but 3'. For the videos, it will be Bad Ending for DXC.