How to Make Interactive Buttons in Figma 2026 (Hover & Click)

How to Make Interactive Buttons in Figma 2026 (Hover & Click)

In this video, I will show you how to make Figma buttons interactive in 2026. A static button is not enough for modern prototyping; you need your buttons to change color when a user hovers over them or clicks them to make the design feel real. I will guide you through creating a "Component Set" with three distinct variants: "Default," "Hover," and "Pressed," which is the industry-standard way to manage interactive elements. I will explain how to switch to the "Prototype" tab and connect these variants using the "Smart Animate" feature. Instead of linking to a new page, we will use the "Change to" interaction triggered by "While Hovering" and "While Pressing." This setup ensures that the button automatically switches states based on the user's mouse action without you having to create duplicate frames for every single button change. Finally, we will cover the "Component Properties" to make your buttons reusable. I will show you how to add a "Text Property" and an "Instance Swap" property for icons. This allows you to use the same interactive button component across your entire project while easily changing the label (e.g., from "Login" to "Sign Up") without breaking the interactive hover effects you just built.