The idea was to test ray-trace lighting features in the engine and try to achieve good visual quality without injecting too many sample of rays. . Project Breakdown: https://www.artstation.com/artwork/B1... . Asset used: HQ Residential House from Unreal Marketplace Graphics Card: rtx 2060 #ue4 #unrealengine #realtimeraytracing #realtimelighting #gamedev #gameart ArtStation: https://techsaby.artstation.com/ Instagram: / techsaby Tweeter: / techsaby LinkedIn: / sabyasachi-bose