Voxel Terrain in C with OpenGL (Fossil Engine demo 0011).

Voxel Terrain in C with OpenGL (Fossil Engine demo 0011).

Random voxel generation in C using rand(), which is funny but it gives me a result I can use for better debugging. I'm using a geometry shader, which is also not recommended but it's 100x times better than what I did with my original prototype: rendering CPU-side, one draw call per triangle, manually setting up all vertices. and yes, I am flexing with that chunk map gizmo. Game: Heaven-Hell Continuum v0.2.0-alpha Engine: Fossil Engine v0.1.0 Author: Lily Awertnex