More Mega Driving:  Pseudo 3D roads with SGDK / Sega Genesis

More Mega Driving: Pseudo 3D roads with SGDK / Sega Genesis

I've been experimenting with the pseudo 3d roads described at : http://www.extentofthejam.com/pseudo/ The code is available at https://github.com/radioation/MegaDri... I've been extending the code by adding variable length road segments updating the controller code to use the road curve and button press duration when updating the player position adding more roadside sprites added non-player cars keeping track of car positions along the track. There are plenty of things to improve, but I'll probably move back to working on my light-gun game for now. This code will probably become driving levels between light-gun stages. The code was written with SGDK 1.65 All of the graphics were created with Pro Motion NG.