Note: This does not include unique units! I covered unique units in another video. I didn't want to waste time explaining the criteria, so I'll do it here. No naval units. No unique units. And I compared units vs the units they're likely to encounter based on what era you unlock them. So while tanks for example, are great on paper, they're not that good in practice because bombers and artillery exist in the industrial era. In the case of units with good synergy (like artillery + cavalry), I split the value down the middle. The game file from #3 was taken from Drazek's Hall of Fame game as the Mayans. If you want to check out the Hall of Fame (top scores of all time), check it out here: http://hof.civfanatics.net/civ3/index... 0:15 Warrior 1:20 Swordsman 2:25 Artillery 3:28 Cavalry 4:50 Bombers